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Messages - bigjackskid

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Work In Progress / Lost TFTD Weapon mod...
« on: February 03, 2016, 03:36:20 pm »
chaosshade made me a mod last year which made all underwater only weapons usable above. Does this still exist somewhere? I had to reformat my laptop.

2
Fan-Stuff / Apocalypse - Auto-requip/resupply?
« on: February 02, 2016, 04:24:07 pm »
I have been playing Apoc but I'm getting frustrated as I have to manually resupply each and every soldier. Is there any mod which does this automatically like it works in OXC? It's bringing my game to a snail's pace and sapping the fun.

3
Offtopic / Re: X-Com Apoc - Effectiveness of Organizations
« on: January 26, 2016, 05:37:45 pm »
Thanks Hobbes I'll check it out.

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Open Feedback / Best IRC Client?
« on: January 26, 2016, 02:32:39 am »
Which IRC client should I use for the IRC channel? Any suggestions?

5
Offtopic / X-Com Apoc - Effectiveness of Organizations
« on: January 26, 2016, 12:15:06 am »
I have a question about the independent organizations in X-Com Apocalypse. Does age organization have a technology ticker? I know the aliens advance, but does Megapol? If Megapol does not advance, is it possible to make them have an upgrading tech tree or in some what buff them?

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Open Feedback / openTFTD help please. mods?
« on: August 05, 2015, 03:27:42 am »
I'm new to X-Com. I'm looking for options/mods to make TFTD better, such as making underwater weapons usable on land. When I say I am new, I've never played any of the original X-Com games until 2 days ago. Yes I know TFTD is harder, but TFTD is exactly where my interests lie at the present. I've briefly used TFTDExtender. It's useful, but I am hoping I can get those improvements WITH openXcom. I could not find a way to combine XcomUtil with TFTDExtender, the former of which had certain features such as increasing armor values for the Aquanauts. Where would I go to accomplish any of this with openTFTD/Xcom?

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