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Messages - imcx22

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Builds & Ports / Re: OpenXcom for Android - new official thread
« on: July 29, 2015, 03:14:23 am »
Hello! I have a installation problem with this platform of the game. with the latest version of the Android build. I was able to make folders successfully, but there are still problems. I will put down the directory formats now:

X-com: Enemy Unknown
status: Not fuond (Incomplete installation)

path to game data files:
/mnt/sdcard/openxcom/UFO

Path to save data folder:
/mnt/sdcard/openxcom/Save Games     (FYI, this is the only folder I made myself)

Path to configuration files:
/mnt/sdcard/openxcom/standard

I don't understand everything I should be doing in the installation. I've already played and installed the windows version on my computer, and I put the required game folders in the data folder, so what would I do now???
For me, the application picked up data correctly on its own. I just unpacked the Xcom game, the app found it and asked to copy data which I agreed to and it worked fine ever since. Perhaps try a different version of Xcom, if the app doesn't find the game data automatically.

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2
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: July 24, 2015, 04:45:37 pm »
Will I could play the oxc extended on android?
I recommend trying first before coming here and asking questions.

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3
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: July 21, 2015, 12:18:24 pm »
What mean extended mouse and how it works. I would like to use the ctrl thing in the game for special movements.
Look posts above. It's a setting.

If you're on stock android or cyanogenmod, your right mouse button will work like in dos.

On samsung roms, the rmb is borked (for now).

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4
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: July 01, 2015, 02:01:41 am »
dunno, perhaps try a different version. worked for me with a dos install.

did you copy it manually or via the application like I wrote?

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Builds & Ports / Re: OpenXcom for Android - new official thread
« on: June 30, 2015, 11:41:01 am »
Kordusain, I have used non root stock Samsung Rom,  don't install any data, just unpack original ufo like a package downloaded from some abandonware page and then point the installer to install from that folder.

It will copy automatically the required files and in the correct directories (the layout was changed somewhat recently from what I read here).

sfalexfrog, I've also noticed that during minimising the application on android and restoring it, it hangs. can you make it not hang upon minimise? so it's possible to multi-task without losing the non-saved game data?

please let me know how else can I make the mouse2 right button work other than setting "Extended" mode on.

6
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: June 29, 2015, 02:50:00 am »
On Lollipop (stock 5.0.2 Samsung Rom) now, set the option as you said (I used a localized, non-fully translated setup and it was just gibberish there, so I figured it's some debug settings), mouse2 still works as "back".

I think I know why that click bug happens.

The application seems to "miss" a click release. I can click down with mouse on a setting and nothing happens. I touch there with my fingers and it works. I think click happens, but click release is lost, having the app think the mouse button was never released. Hence the scrolling side effect.

So, besides that, any other ideas for how to get mouse2 working? :) Extended mode does nothing in that direction here.

What input do you use? I know SDL applications should work - ScummVM uses SDL afaik and mouse2 righ-clicks properly in adventure games like The Dig.

7
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: June 29, 2015, 01:07:19 am »
Cool that you want to look into the sloppy click bug.

For this tablet (stock Samsung Android 4.4.2 on Tab S 10,5) I see no such option.

Is it hidden or an Android 5.X improvement?

Samsung is taking its time updating this device for the area it was purchased in.

I know right click works fine in Dosbox Turbo though.

Edit: I just tried updating manually and it seems it's pulling an update. Maybe it's finally lollipop. Downloading right now.

8
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: June 29, 2015, 12:12:11 am »
Hello

I use openXcom on a tablet with an external physical mouse and keyboard.

Mouse has two buttons, by default mouse2 is bound to "Back" in Android.

When I play Xcom in DosBox, mouse2 works correctly - for centering on map in Globe Mode, for turning into a specific direction without taking a step in Tactics Mode.

However, in openXcom (the api19 version for pre 5.0 you posted above, running 4.4.2 over here) it remains bound to "Back".

Please, make it possible for me to use my mouse fully.

I want to use it like in DosBox (mouse2 for turning of soldiers into specific direction and xcom interface, rather than "Back" which goes back to android interface and crashes the game).

If it's already possible, I kindly ask you direct me at the howto or suggest instructions.

Thanks so far for your work (awesome, minus tiny bugs).

I also encounter the "sloppy" focus - for example, when using mouse clicks in lists of products in Sell/Sack and Purchase/Hire menus - when I click the up/down arrow, it moves the list on it's own a few pixels up or down, like if I used the scroll wheel (which btw works perfectly in this game, thanks for that).

Maybe it's possible to squish this bug too and I'm happy to provide useful feedback.

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