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Messages - Blind Cedrick

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XPiratez / Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« on: December 04, 2024, 11:26:57 pm »
Whilst it is Pirate-y to try to completely ignore the laws of Aerodynamics... Good luck getting a chopper to take off if you strap 10 giant rocks to it. :P

Xpiratez has the boobs. It is time for the but:
My friend, I am talking about the dive bomb slot. If it can carry a bomb it can carry a rock of similar size/mass. Unless you're imagining the gals strapping on giant boulders, it should work just fine. We can also make box o rocks a divebomb / hand weapon. IE, the gals literally just have a box full of rocks and they throw it out the window. Besides, aerodynamics on a helo? Those things don't fly. They are just so ugly the earth naturally repels them!  :P

More serious thought: the gunwagon. Give the HMMWV a dedicated LMG that can be used in mission. I expect the gal using it would be locked in place like on the jellyfish. Could still be useful early game

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XPiratez / Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« on: December 04, 2024, 05:22:43 am »
An idea for dive bomb weapons: Rocks. Damage 1.
We have lots of rocks to sling around. Maybe use ten rocks bundled for the craft weapon?

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XPiratez / Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« on: November 23, 2024, 05:03:10 pm »
A comment from sol, praise the sun!

Completely unrelated pet peeve-
The critter hunt missions piss me off. The box says my gals are going out to curb stomp something easy. Will they? NOPE! Its ninja gals. my last 'hunt' was 15 ninja gals. I feel like this is the normal mission, engage a group (possibly quite large) of either ninja gals or guild pricks that can fly. Getting the animals named by the mission is the exception rather than the rule. I am honestly surprised whenever I get them.

Request:
A: Adjust the probability table so that 90%+ of the missions are as advertised.
B: Since the briefing says there may be other hunters, include a pack of maybe four on top of the critters already present instead of this 1 to 1 replacement.

also, please?

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XPiratez / Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« on: November 21, 2024, 03:23:10 pm »
Its all up to Meridian and Dio. Give them enough puppy eyes and time and they will find a way.

...
So...
How about a new condemnation? Puppy Kicker!

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XPiratez / Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« on: November 18, 2024, 02:41:27 am »
I want a single cell hanger so much. XPiratez has so much bloat that bases are just too small. It could be relieved by expanding standard base size to 7x7. I don't want to see what happens if a battle map is that big. Main base defence is already too cumbersome. Alternately, we can have a single cell hanger for the small vehicles. A single bike in a 2x2 hanger isn't a queen, its an alter. At least the gnomes are happy?

I think a good solution would be to give vehicles a size and hangers provide space. Make the equation under the hood function like the gal loadout screen. The smallest vehicles, like a single bike would be size 1. The airbus and car would be 2. A necro fighter would be 4. A single cell of hanger would provide 4. each hanger would be a separate block. This can help to open the early game.

Its months before I get the ability to add a proper hanger to an expansion base. I might be able to start my first expansion in the second month. So, we provide a level 1 single cell hanger option from start: Open Cave. This is a large hole with surface access and only provides 2 vehicle slots. This can be paired with Open Cavern which would be 2x2 and offer 8 slots. Further down the tech tree, we get the Garage. 1 cell and 4 slots. Later, we get multi floor garage which would provide 2x4 slots.

This can also give extra life to some unused vehicles. As current, I have a necro fighter and no reason to develop the advanced necro fighter since I already have aircar. Necro fighter, in my idea, uses 4 hanger slots. A level 2 necro fighter could be one with folding wings and only need 2 slots.

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XPiratez / Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« on: October 31, 2024, 05:56:19 pm »
Boosting the gunwagon a bit would be useful. You can also up arm it. I disagree on the airbus making the necro fighters automatically obsolete. That depends on weapon slots. I'm thinking of the airbus having HAND only. Everything else has better. Also, you can reduce the armed airbus speed for balance.

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XPiratez / Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« on: October 31, 2024, 03:41:22 pm »
Idea for making early game easier: arm the airbus. Opening one of the doors mid flight to point a gun outside isn't the craziest thing the gals would do.

Also, the base range of airbus is too low and the research tree buries everything. Expanded batteries are an off the shelf item. Let me buy after visit town.

Expanded idea: New research topic opened by visit town. Visit body shop. This can give first access to the batteries and give a workshop project to add a gun mount to the airbus. I would have this as an additional slot on top of opening the side door so the modded airbus would have 2x weapon slots. Give the angry bird an extra weapon slot or two while we are at it. the armored patrol should be more afraid of you than you are of it.

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XPiratez / Re: Bugs & Crash Reports
« on: October 19, 2024, 05:10:48 am »
I think I fixed this. I had installed the current build. I reinstalled just in case. Still didn't work. They were both clean installs.

The fix?
I installed an older build and then installed the current one on top. So I'm guessing that something got lost in the rebuild

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XPiratez / Re: Bugs & Crash Reports
« on: October 18, 2024, 02:46:05 am »
crash on pirate treasure mission
   OpenXcom has crashed: Map generator encountered an error: Unknown race: STR_GHOST_UNDERWATER defined in deployment: STR_SEA_PIRATE_TREASURE

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