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Messages - kazek

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1
Well, love seat : one of the city maps has little lazy boy kinda love seats, big comfy red chairs, and when they get shot, they seem to spew smoke like a smoke grenade

Really its not even that bad, its kinda funny, but I was curious if you INTENDED this...

EDIT : AK47 change actually makes me respect red dawn jerks, ESPECIALLY early on : an ak47 totting ganger is now a very serious threat.

True, same for EXALT HQ armchairs. They're highly explosive.

2
The X-Com Files / Re: Predator-like alien
« on: March 19, 2017, 04:22:50 pm »
Cool. Thank you very much.

3
The X-Com Files / Predator-like alien
« on: March 19, 2017, 04:02:12 pm »
I don't know if this is right place to post sugestions or requests. Sorry if not.

Recently, starting a new game and dealing with Black Lotus again, in a moment of masochism, I tought, how cool(I meant bloody hard) it would be to fight with a camouflaged alien in a jungle. Hunting my squad one by one from a range or melee. Me trying to corner bastard and torch him with flamethrowers and grenades. And when we finally get him, we could reserach his cloacking device.
Heavy risk, but the prriiiize!

Would it be possible, to implement such scenario?

4
GET TO DA CHOPPA!!!

5
The X-Com Files / Re: The X-Com Files - 0.5.5 alpha: I'll Dissect You!
« on: February 05, 2017, 10:55:43 am »
I see Vault Boy ate to many Sugar Bombs.

6
The X-Com Files / Re: The X-Com Files - 0.5.2b alpha: Wings of Fury
« on: January 13, 2017, 09:02:47 pm »
Sadly, fallen soldiers don't provide skulls... You must find one.
No, it was a Red vs Blue reference.

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The X-Com Files / Re: The X-Com Files - 0.5.2b alpha: Wings of Fury
« on: January 13, 2017, 06:29:08 pm »
No, it's indeed too fragile, but if you want, you can mod it yourself! Just add this to the item entry:

Great! All I need now is Pvt Jimmy to suffer that fate.

8
The X-Com Files / Re: The X-Com Files - 0.5.2b alpha: Wings of Fury
« on: January 13, 2017, 04:19:11 pm »
YES!!! Now I can finally get back to playing. Or better start a new game.

I've found a skull in game files. I know this doesn't seem physically possible, but can you beat someone to death with it?

9
The X-Com Files / Re: The X-Com Files - 0.5 alpha: Corporate Affairs
« on: December 21, 2016, 08:34:14 am »
Anothet version? Damn exams won't allow me  to test it properly for now. But soon...

- Added PM-63 Rak SMG.
Glad to see some love for Łucznik.

10
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: November 29, 2016, 03:27:13 pm »
I'm aware they're a workshop project.  I assume it's the same idea as data disks in piratez.  But when I go to my manufacture screen, I don't see any project related to data slates.  I was asking if there was another research I had to complete before I could start decrypting.

Did you terminate EXALT after getting interceptors?  I recall that after you beat one of the human factions you get a promotion that also unlocks MiGs (and then interceptors).  Also missions are generated on a monthly basis, so outposts won't stop until the end of the month or so.


Accordin to ruleset you need
Spoiler:
Alien Codes and Alien Electronics
This allows you to research Slate Encryption.

Yes, but to get promotion you need also Alien Origins, which you can get only by interrogating live alien. Which you can get only from UFO. And i'm over year after beating EXALT. All other cults have stopped spawning.

11
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: November 29, 2016, 12:53:19 pm »
The Data Slates say they need to be decrypted in the workshop, but I don't see an option for that.  Is an there a 'Alien Encryption' research of some sort?

They are treated as manafuacture, so you must "produce" one decrypted from one regular.





Also on the other hand, I've reached the full ivasion part, and have some thoughts to share:


First of all I'd suggest making Interceptors easier to obtain. Before i've managed to get one, I had to (ahem. spoiler alert):

1. Find landed UFO, which is hard as hell.
2. Kill an alien and bisect it.
3. Research Alien Biology.
4. Research Alien Containement.
5. Construct Alien Containement.
6. Find another landed UFO.
7. Capture one alive and interrogate it.
8. Get promotion.
9. Research Migs (two times).
10. Curse them, because they couldn't catch anything before runing out of fuel.
11. Research Interceptors.
12. Wait 13 days to produce one.

So after all this time I've lost UK and Australia and got two Alien Base missions. I'd suggest giving any means to counteract full scale invasion before obtaining them. And maybe reduce production time (after all they all made from human tech, so I like to think they are rather assembled than made from scratch)


Second of all I don't know what to do with money right now. Before the invasion i had a 100 millions (and even without Wałęsa!) So I just built myself few bases. And then I sold all redundant items...



Don't know if this is possible, but could you make that we revert to original rank names after third promotion? For immersion reason i've changed it in ruleset, since XCOM is now military organization.


Also small note on one bug (sorry for wrong topic): EXALT is still giving me outpost even after their termination.


Still big fan of the mod.

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The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: November 27, 2016, 11:15:06 pm »
Ok....
I'll be(e) going now.

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The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: November 27, 2016, 10:28:45 pm »
Not exactly what I planned to do today, but...






Another bug hunt...
Sorry. Couldn't resist.

14
OH MY GOD!!!
THE M41A!!!
Must have for me. Thank you very much!

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The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: November 25, 2016, 04:45:04 pm »
Qucik sceenshot.

Maybe you are using en_UK strings? As far as I know Sol writes this mod only for en_US.

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