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Messages - SeaTea

Pages: [1]
Troubleshooting / Re: Tunnel vision/stuck filter problem.
« on: August 15, 2017, 07:58:14 pm »
Not sure why you're using the "user" folder, that's not the standard installation.

Anyway, if you're using it, please at least put it somewhere else... NOT in the "Program Files" or any other system-protected directory.

Huzzah! I really should have tried moving it from Program Files earlier as I know that can cause problems. It seems to have gone back to default options setting even when I close and restart the game after installation.

As for being standard or not I haven't moved folders around; I have what the installer gives me. It might be because I'm using the portable installation option.

Troubleshooting / Re: Tunnel vision/stuck filter problem.
« on: August 14, 2017, 06:50:15 pm »
What OS are you playing on?

Normally the game doesn't take options.cfg from openxcom/users, it takes it from Users/<youruser>/Documents/Openxcom... try searching there.

Btw. have a look into openxcom.log file... you will find there, where is the options.cfg file taken from... game writes it in the log.
For example, from my log file:

Code: [Select]
[12-08-2017_16-00-09]   [INFO]   Config folder is: C:\Users\Meridian\Documents\OpenXcom\

I'm on Windows 7. Also, don't forget I'm using the nightly.

This is what I get from the log file: Config folder is: C:\Program Files (x86)\OpenXcom\user\

I'm going to try installing it a location later or using 1.0.

Troubleshooting / Re: Tunnel vision/stuck filter problem.
« on: August 12, 2017, 04:57:56 pm »
The options should reside in C:\Users\Bollocks\Documents\OpenXcom\options.cfg
You can try setting
Code: [Select]
  displayWidth: 1280
  displayHeight: 720
  fullscreen: false
  asyncBlit: true
  keyboardMode: 1
  maxFrameSkip: 0
  traceAI: false
  verboseLogging: false
  StereoSound: true
  geoscapeScale: 4
  battlescapeScale: 4
  useScaleFilter: false
  useHQXFilter: false
  useXBRZFilter: false
  useOpenGL: false
  checkOpenGLErrors: false
  useOpenGLShader: Shaders/5xbr_squared.opengl.shader
  vSyncForOpenGL: true
  useOpenGLSmoothing: true
  debug: false
  debugUi: false
  soundVolume: 51
  musicVolume: 31
  uiVolume: 39
  language: en-US
  battleScrollSpeed: 9
  battleEdgeScroll: 2
  battleDragScrollButton: 2
  dragScrollTimeTolerance: 300
  dragScrollPixelTolerance: 10
  battleFireSpeed: 16
  battleXcomSpeed: 16
  battleAlienSpeed: 11
  battleNewPreviewPath: 3
  fpsCounter: false
  globeDetail: true
  globeRadarLines: true
  globeFlightPaths: true
  globeAllRadarsOnBaseBuild: true
  audioSampleRate: 44100
  audioBitDepth: 24
Or you can try replacing it with mine

The game doesn't seen to be taking its ques from the options.cfg file in the openxcom/users folder. You can see my options.cfg file below. Note that fullsceen is set to false, yet it always plays in fullscreen, except from the install auto start up.

Code: [Select]
  - active: true
    id: xcom1
  - active: false
    id: xcom2
  FPS: 60
  FPSInactive: 30
  StereoSound: true
  aggressiveRetaliation: false
  alienBleeding: false
  allowBuildingQueue: false
  allowPsiStrengthImprovement: false
  allowPsionicCapture: false
  allowResize: false
  anytimePsiTraining: false
  asyncBlit: true
  audioBitDepth: 16
  audioChunkSize: 1024
  audioSampleRate: 22050
  autosave: true
  autosaveFrequency: 5
  battleAlienSpeed: 30
  battleAutoEnd: false
  battleConfirmFireMode: false
  battleDragScrollButton: 2
  battleDragScrollInvert: false
  battleEdgeScroll: 2
  battleExplosionHeight: 0
  battleFireSpeed: 6
  battleHairBleach: true
  battleInstantGrenade: false
  battleNewPreviewPath: 0
  battleNotifyDeath: false
  battleScrollSpeed: 8
  battleSmoothCamera: false
  battleTooltips: true
  battleUFOExtenderAccuracy: false
  battleXcomSpeed: 30
  battlescapeScale: 0
  borderless: false
  canSellLiveAliens: false
  canTransferCraftsWhileAirborne: false
  captureMouse: false
  changeValueByMouseWheel: 0
  checkOpenGLErrors: false
  craftLaunchAlways: false
  cursorInBlackBandsInBorderlessWindow: false
  cursorInBlackBandsInFullscreen: false
  cursorInBlackBandsInWindow: true
  customInitialBase: false
  debug: false
  debugUi: false
  disableAutoEquip: false
  displayHeight: 400
  displayWidth: 640
  dogfightSpeed: 30
  dragScrollPixelTolerance: 10
  dragScrollTimeTolerance: 300
  fieldPromotions: false
  forceFire: true
  fpsCounter: false
  fullscreen: false
  geoClockSpeed: 80
  geoDragScrollButton: 2
  geoDragScrollInvert: false
  geoScrollSpeed: 20
  geoscapeScale: 0
  globeAllRadarsOnBaseBuild: true
  globeDetail: true
  globeFlightPaths: true
  globeRadarLines: true
  globeSeasons: false
  includePrimeStateInSavedLayout: false
  keepAspectRatio: true
  keyBaseSelect1: 49
  keyBaseSelect2: 50
  keyBaseSelect3: 51
  keyBaseSelect4: 52
  keyBaseSelect5: 53
  keyBaseSelect6: 54
  keyBaseSelect7: 55
  keyBaseSelect8: 56
  keyBattleAbort: 97
  keyBattleCenterEnemy1: 49
  keyBattleCenterEnemy10: 48
  keyBattleCenterEnemy2: 50
  keyBattleCenterEnemy3: 51
  keyBattleCenterEnemy4: 52
  keyBattleCenterEnemy5: 53
  keyBattleCenterEnemy6: 54
  keyBattleCenterEnemy7: 55
  keyBattleCenterEnemy8: 56
  keyBattleCenterEnemy9: 57
  keyBattleCenterUnit: 278
  keyBattleDeselectUnit: 92
  keyBattleDown: 274
  keyBattleEndTurn: 8
  keyBattleInventory: 105
  keyBattleKneel: 107
  keyBattleLeft: 276
  keyBattleLevelDown: 281
  keyBattleLevelUp: 280
  keyBattleMap: 109
  keyBattleNextUnit: 9
  keyBattleOptions: 27
  keyBattlePersonalLighting: 108
  keyBattlePrevUnit: 304
  keyBattleReload: 114
  keyBattleReserveAimed: 284
  keyBattleReserveAuto: 285
  keyBattleReserveKneel: 106
  keyBattleReserveNone: 282
  keyBattleReserveSnap: 283
  keyBattleRight: 275
  keyBattleStats: 115
  keyBattleUp: 273
  keyBattleUseLeftHand: 113
  keyBattleUseRightHand: 101
  keyBattleVoxelView: 291
  keyBattleZeroTUs: 127
  keyCancel: 27
  keyFps: 288
  keyGeoBases: 98
  keyGeoDown: 274
  keyGeoFunding: 102
  keyGeoGraphs: 103
  keyGeoIntercept: 105
  keyGeoLeft: 276
  keyGeoOptions: 27
  keyGeoRight: 275
  keyGeoSpeed1: 49
  keyGeoSpeed2: 50
  keyGeoSpeed3: 51
  keyGeoSpeed4: 52
  keyGeoSpeed5: 53
  keyGeoSpeed6: 54
  keyGeoToggleDetail: 9
  keyGeoToggleRadar: 114
  keyGeoUfopedia: 117
  keyGeoUp: 273
  keyGeoZoomIn: 43
  keyGeoZoomOut: 45
  keyInvApplyTemplate: 118
  keyInvAutoEquip: 122
  keyInvClear: 120
  keyInvCreateTemplate: 99
  keyOk: 13
  keyQuickLoad: 290
  keyQuickSave: 286
  keyScreenshot: 293
  keyboardMode: 1
  language: en-GB
  maxFrameSkip: 0
  maximizeInfoScreens: false
  meetingPoint: false
  mousewheelSpeed: 3
  musicAlwaysLoop: false
  musicVolume: 84
  newSeedOnLoad: false
  noAlienPanicMessages: false
  nonSquarePixelRatio: false
  pauseMode: 0
  playIntro: true
  preferredMusic: 0
  preferredSound: 0
  preferredVideo: 0
  psiStrengthEval: false
  retainCorpses: false
  rootWindowedMode: false
  saveOrder: 3
  showFundsOnGeoscape: false
  showMoreStatsInInventoryView: false
  skipNextTurnScreen: false
  sneakyAI: false
  soldierDiaries: true
  soundVolume: 84
  storageLimitsEnforced: false
  strafe: false
  touchEnabled: false
  traceAI: false
  uiVolume: 42
  useHQXFilter: false
  useOpenGL: false
  useOpenGLShader: Shaders/Raw.OpenGL.shader
  useOpenGLSmoothing: true
  useScaleFilter: false
  useXBRZFilter: false
  vSyncForOpenGL: true
  verboseLogging: false
  weaponSelfDestruction: false
  windowedModePositionX: 0
  windowedModePositionY: 0

Also, here is a screen shot just for reference. This is the title screen.

Troubleshooting / Re: Tunnel vision/stuck filter problem.
« on: August 12, 2017, 02:02:34 am »
Safest way of getting your answer is to search your entire harddisk for files called "options.cfg"... delete them all (after peeking inside all of them, just to make sure they are really openxcom and not something else) and try again.

The search turned up nothing. I've tried re-installing both the original X-Com and Open X-Com and the problem still remains.

[/size]Can I not change the options.cfg file to get rid of the filter? After the auto start-up after instillation I tried using restore defaults button in the options menu but it didn't work.[size=78%]

Troubleshooting / Tunnel vision/stuck filter problem.
« on: August 10, 2017, 07:08:09 pm »
After a few years away I returned Open X-Com with a fresh install of the most recent nightly (2017 08 10). I played around with the filters a bit and it crashed and now it's stuck on one which results in a small circle of the game screen visible, like tunnel vision. I've uninstalled and reinstalled twice but the problem remains. The game runs fine from the automatic start from the installer but after exiting and restarting the game has switched to full screen plus tunnel vision.

Are my user options stored elsewhere? I'm using portable installations and deleting user data when uninstalling.

Released Mods / Re: [WEAPON] Ufo:TTS Style SniperRifle
« on: November 04, 2014, 02:54:27 am »
Okay, I've managed to get XAE downloaded. Don't know what I was doing wrong. Anyway, thank you both for your help.

Released Mods / Re: [WEAPON] Ufo:TTS Style SniperRifle
« on: November 04, 2014, 01:25:04 am »
Indeed, the link in the first post does not seem to work anymore. It may be that this mod is not maintained anymore?

If I may point you towards my mod, the XCom Armoury Expanded, you will find the sniper rifle taken from this mod, a shotgun, and their laser equivalents in the main ruleset, along with a wide selection of other stuff that's entirely optional in other rulesets.

Thank you! Is this known to clash with other weapon mods? I have Alien Armory Expanded, and Warboy1982's Tactical & Reinforced Shotguns mods.

EDIT: I'm also getting the same error message when I try to download your mod from the link provided. Is it because I'm a newb to this forum? Anyone aware restrictions for new members?

Released Mods / Re: [WEAPON] Ufo:TTS Style SniperRifle
« on: November 04, 2014, 01:07:40 am »
The site has had some challenges.  In the Opening Post of this forum thread, you will find downloads for the mod.  These threads serve as alternate locations for the downloads, often times.

Cheers, Ivan :D

Like Brian, when I follow the links in the opening post I get a message saying 'An Error Has Occurred!' and that 'You are not allowed to enter this section'

Released Mods / Re: [WEAPON] Ufo:TTS Style SniperRifle
« on: November 03, 2014, 11:52:39 pm »
Sorry for the bump, but the download link isn't working.  When I click the link in the first post or in Warboy's post on page 2, I get:

An Error Has Occurred!

You are not allowed to access this section

Same. Also, trying to get this mod from (in the 'most downloaded') it actually sends you to another mod altogether (one for a laser sniper rifle).

Can anyone shed some light on this?

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