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Messages - magus66

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That should be all we need I would think. Will it automatically show the builds in a list once we do that? Also, I've got a copy of this https://www.araelium.com/dmgcanvas so we can sign and build a custom DMG to make it all "mac like".

2
OpenXcom Extended / Re: OXCE v5.3 for iOS (iPhone/iPad)
« on: March 27, 2019, 06:21:30 am »
Is this source up to date with the latest oxce/openxcom?

3
I've even got a mac that's on 24/7 we can use. You'll understand why I might want to use my own box in order to keep my Developer ID Private Key private. :-)

~ magus

4
Yeah. We can just setup fastlane on something and let it do things automatically. I've written all the scripts we need to do this for my day job. We do builds for every commit and run them through a test suite.

~ magus

5
I'll sign the mac builds if you need someone to do that.

6
Builds & Ports / Re: OpenXcom on iOS?
« on: October 29, 2015, 01:43:44 am »
It could go in the store, but we would need to create a set of "free" assets. A free campaign with all new art assets.

7
Fan-Stuff / A haiku
« on: October 20, 2014, 09:43:07 pm »
OpenX-Com is
a really fantastic game
a classic remake

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