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Messages - boecko

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1
Builds & Ports / Re: OpenXcom on iOS?
« on: October 03, 2014, 09:20:56 pm »
I know, that this could be difficult. I did it just as a personal exercise  ;)

The data is not included in the app. This has to be uploaded via iTunes  (see https://openxcom.org/forum/index.php?topic=2953.0 ), so this wouldn't be an issue.

But i don't think, that it would get through the Apple Release/Review process, because of that.

2
Builds & Ports / OpenXcom for iOS
« on: September 18, 2014, 10:49:15 pm »
Hi,

i've forked sfalexrogs experimental-SDL2-branch to create an iOS-Version of this fantastic game.

The source code is here https://github.com/boecko/OpenXcom.
Be aware, that the README  is missing which dependenices you've to install (SDL2 boost.framework,etc). This is coming soon. I didn't want to include the submodules twice.

Here are some screenshots

You can upload the "data"-Directory via iTunes-Filesharing

Bye

boecko

3
Builds & Ports / Re: OpenXcom on iOS?
« on: September 17, 2014, 02:55:00 pm »
Hi,

i've made a very rough port of the SDL2-branch to iOS
see https://github.com/boecko/OpenXcom

It basically works just until the main-screen for the moment, but it compiles ;)

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