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Playthroughs / Re: The story of Maksym Polishuk and Alma Blanco
« on: October 20, 2017, 05:14:55 pm »
The creature sauntered over and promptly mauled them both to death.
I lol'd.
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The creature sauntered over and promptly mauled them both to death.
Grenade launchers are strictly military equipment. I'm afraid it can't be made more accessible.
(But maybe the flamethrower can...?)
Oh, it surely must be just a silly rumour!
I'm no expert on missiles... can someone enlighten me if something like that is realistic?
(please note that minimum possible distance in dogfight in xcom is 8 kilometers)
As for implementation, should be no problem...
You could also use this one instead:
https://en.wikipedia.org/wiki/MIL_Thunder_5
I noticed a lot of blackops guns are cheaper than alternatives, namely the blackops SMG cheaper than an mp5 despite being better in almost every way.
Blackops should be noticeably more expensive, considering its not even on the civilian market.
Small update on current status, right now I'm near finishing multiple ammo weapons (I will probably be ready before or after Easter).
Primary goal is that each attack can have separate ammo types loaded independently e.g. instead of auto shot you will have grenade launcher shoot.
Secondary goal is have attachments to weapons like laser sight or scope, this will be handle by scripts.
Another change piggyback on this feature is multishot for every attack (you could have "short burst" and "long burst" attacks).
This will be only big change in that release, adding another one will postpone release even further.
I agree with most of these points, except the not using pistols by security agencies - the exception being the US in the latest years, when the arming up skyrocketed so much that any police station must have a tank, and therefore a special agent needs at least a tactical nuke. But it's not a real tactical issue, since any normal, practical agents from around the world still use pistols most of the time.
But what kind of profit can one make on a BL witch? First of all, she's a person, so you can't just pawn her off to some sort of lab - this isn't Piratez. Secondly, yes, she has some unique abilities, but her psi, while scientifically interesting, isn't exactly useful to a potential "owner".
Interceptor should have a cannon slot and a light rocket slot. Raven should have two cannon slots, a heavy rocket slot and an engine mod slot.
Gauss Cannon is a Cannon, while Laser Cannon is a Beam (which is something else).
Yes, all of this should go in the Ufopaedia... The problem is, half of this is bugged. I just need to finish this up.