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Messages - Ademordna

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It's not really about gameplay, or "boohoo aliens cheat I can't win!" since indeed the funding you get is rather small after even just a few months of recovering stuff from UFOs.

The issue is the immersion, the self-consistency of the setting, where it makes no sense that some missions cannot fail. If the country is happy and you shoot down the alien diplomats, then the country should not defect. Having automatic success makes the game feel scripted, instead of fluid. And I like XCom because the game is fluid in general. There's no script that's followed and predictable, (almost) everything happens just by following sensible flow of events and consequences of success/failures.

You're right on the money, that's the problem, the failure of logic and self-consistency leading to the loss of immersion.

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Hi,

The infiltration missions are clearly broken. I have full hyper wave decoder coverage all over the dry land (even Pacific islands) since months now. I did not miss any of the infiltration scouts, I blew them up or downed and recovered them. This way I was able to stop completely the first infiltration mission. But when the second happened (different continent and species), although I promptly killed the scouts, the very large still appeared and China quits. It's the second openxcom game where this happens (I abandoned the first for the same reason, thinking it was my fault).
This never happened to me in the vanilla game and I've been playing that one on and off since childhood. So no, this is not how the original behaved.

The principle is this: if you do everything right you should not lose. This goes for any game that calls itself strategic or we'd be playing poker.

There's plenty of good suggestions already but the version 1.0 (13-06-2014) still hasn't applied any nor addressed the original problem. It's a pity for such superb work. Please fix.

10x

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