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Messages - sterbond

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I guess he is speaking about "handSprite" and "spriteSheet" features.

...

And if I well understand, having a unique pic (2nd case) works better under Linux than having to deal with 288 pics (1st case)

As a conclusion, if you are able to merge all the small pics to a unique image, it will be better for performance and should apparently avoid some Linux issues

Hope it is clear, and hope it was the right answer  :-\

Exactly, very nice description.  Thanks!

I should just note that this is a bug on Linux as 'a set of separate pics under a subfolder' should work on Linux as well.  I will file bug regarding this.

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Armored vest 1.2 deos actualy works under linux, but there are some problems in rendering sprites in battlescape:


(click to enlarge)

warboy1982 suggested:
fix should be to replace colour 0 in the sprite palettes with transparency, i get the feeling the problem is something to do with the palette recolouring for skin/hair, but i've no clue what it is.

anyone may want to try? thanks!

As mentioned in that other thread this is some issue with sprites in folder under Linux.  When they are in one indexed file it works fine.

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Suggestions / Re: [Linux] New location for original UFOs data files
« on: July 15, 2014, 02:31:20 pm »
On my Debian-like installation there is already this path:
$HOME/.local/share/openxcom/

And config is I think in $HOME/.config/ (typing from head now).

Do you have those or not?

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fix should be to replace colour 0 in the sprite palettes with transparency, i get the feeling the problem is something to do with the palette recolouring for skin/hair, but i've no clue what it is.

I am seeing this issue too on Linux.  I was able to "fix" it in Sniper-Rifle mod by putting the separated sprites from folder to one indexed file and that works fine.  So it looks like some issue with sorting under Linux.

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