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Messages - Edrick

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XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: July 06, 2015, 09:19:17 pm »
Couple things:
- TK Projector page says "demolotion" instead of "demolition"
- Small silly suggestions, like a bear trap (cheaper Landmine with Piercing damage and 1-tile range), a flare gun (in order to set things on fire at long-range by using Firing Acc instead of Throwing + Str) and a Supercomputer facility, which requires Power Station, provides Brainer space and is necessary for higher-end aircraft, especially the Conqueror?

XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.91 - 14 Jun
« on: June 22, 2015, 01:52:35 am »
Aaaaawesome! And with a shiny new bazooka!
Can't wait for it   ;D

XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.91 - 14 Jun
« on: June 21, 2015, 12:38:26 pm »
Any news on that Pirate Queen Bridge/Palace you were planning? (if my memory noes not fail me)

XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.91 - 14 Jun
« on: June 17, 2015, 06:18:11 pm »
I'd go with the tank top scout, beret-less rifleman, heavy with ammo belt across chest and goggle-thingy official.
I'm ecstatic on finally getting mindprobey unit, but would it be possible, in the same way, to get some early-game (if really expensive, not that strong and physically very squishy) psi unit (panic + mind control). I'd really like that!

XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.91 - 14 Jun
« on: June 14, 2015, 08:30:25 pm »
As for your question, I can answer you openly. Yes, you assume logically, but I won't elaborate - you have this transmission, you don't know how they are thinking or what the hell they mean. They are who they are. The numbers are correct but notice that they do not differentiate by exact race - they could be talking about the whole sentient population of that place, not just that single species.

Does that mean TFTD Piratez? :D A campaign in the year 2615, in which the Supreme Cap'n of the Solar System, after destroying the Solar Governor and sitting in unimaginable wealth and resources is hellbent in exterminating the almost 14.000 million deep-sea dwellers? Returning to the old days of military tech and research methods, as most weapons are not designed for underwater use ("plasma weapons make at first fuzzy sounds when shot underwater and have a tendency to blow up", for example)  With moar piratey jargon and tech than ever? :)

Oh, and could we get flavour bootypaedia pics for the different countries? (maybe in separate entries, as the text would cover the whole page?).

XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.91 - 14 Jun
« on: June 14, 2015, 08:00:50 pm »
X-Piratez is awesome, far more than vanilla Piratez (if that's possible).
Being the grammar nazi I am (and with a liberal use of debug mode to read the bootypaedia) I have noticed some minor few mistakes:
- Superslave entry using "und"
- Apple entry saying "udergoes"
- Medicine entry saying "amptly" (not sure about this one. Should it read "aptly" or is it correct and I am a dunce?)
- Mutant Alliance Contact saying "caease"
- Stellar Empire Report 2 saying "telepahically"
Plus, couple questions and requests:
- What do X-section and NV mean?
- Where do you get the awesome bootypaedia pictures (those obviously uncredited and coming from non-XCOM sources)?
Could you elaborate on the Stellar Empire Report 001? As in, do "Old-type baselines" refer to pureblood humans? Are "Sanctioned" and "Wild" strains referring to controlled and uncontrolled mutant strains? And, if I got it right, are you telling me there are over 13,000 million Deep Ones in the globe? HOLY COW

XPiratez / Re: [TOTAL CONVERSION] Piratez Extended
« on: June 14, 2015, 01:28:24 pm »
Any news on release date? I'm really really looking forward to it!
Couple things that came to my mind: noticeable lack of robot-y and cyborg-y stuff. As in, we only have Academy Drones, Cyberdisks, tanks (with their hover variants) and Sectopods. And what is a sci-fi game without these?
We urgently need these :D
And Shadow Warrior's gatling shotgun. Please?

I don't know if this is intentional or not, but once I run out of Gauss clips, I'm only left with a pile of useless weapons that I have to disassemble into Railguns and Rail Drivers in order to make them useful again. Question is, could there be manufacturable clips but with less power and ammo capacity? If it is intentional (true Gauss ammo is a precious resource), would it be possible to 1) up the Assault Railgun's power somewhat -say, to 65 or 67, not enough to make the Python regular ammo useless- and 2) Extend the "poor man's Gauss" line to a pistol: a nailgun pimped up with several Gauss parts and power in the late 50s / early 60s?

XPiratez / Re: [TOTAL CONVERSION] Piratez Extended
« on: June 10, 2015, 01:04:54 pm »
It looks beyond awesome!
I'm personally perfectly fine with the lighter (hey, is it possible to make it spew green fire?). If he's a psi-rod, any secondary weapon will either be quite useless or make him a potential danger for the gals (IMHO)

Maybe a "less dangerous" weapon would be a longer-range flamer (15 tile?) but deals extremely little damage, to the point of setting only a single tile on fire. Main (and pretty only) use is visibility on night missions?

XPiratez / Re: [TOTAL CONVERSION] Piratez Extended
« on: June 07, 2015, 09:02:19 pm »
I'll risk getting hate from everyone and suggest:
If such a thing is possible, why not adding the option of "executing" prisoners (and making sure the footage reaches faction hands or the opressed population) for monthly rating points and reminding everyone who's in charge here?*
*any similarity with real people, events or entities is purely fictional. Totally not ISIS style here

On an entirely different topic, could we get corridors and security stations as base facilities (just like in the Xeno Ops mod)?

XPiratez / Re: [TOTAL CONVERSION] Piratez Extended
« on: May 31, 2015, 10:34:21 pm »
By the way, any news on Sectoid and Spartans development?

I didn't find any spritesheets with Blood weapons on the net (those would be welcome too).

Is this one good enough?

Wasn't aware of the base thing! You all X-Com developers rule.

Memory and nostalgia sense tingling :)

And new fire mechanics might introduce rebalancing which affects flamethrower (maybe rising in price?), and aerosol doubles as a cheap alternative. And as a weapon to give to "useless" troopers: cheap and with very range-limited burst fire (difficult not to deal any damage at all). Molotovs miss a lot -not so with 5-flame bursts.

After kicking back on Piratez after a few months, I was (again) struck by how amazingly fun and complex it is. Dioxine, you rule.

Just a couple thingies on the Bootypaedia: one, in the Eurosyndicate page, at the beginning of the first sentence, could the article "the" preceding "Europe" be a mistake?  Two, at the end of the eighth line of the Dark Dominion page, there are some odd pixels which could have something to do with the sentence in that line feeling disconnected from the ninth line).

Plus, a couple general questions and suggestions probably more aimed at Piratez Extended: one, would it be possible to get different enemy bases, as the ones from the original game feels like a bunch of rooms thrown together, without any cohesion or usefulness or anything, as opposed to your own bases). Maybe making them more "logical" or adding new textures and models? Also, would it be possible to get different bases between factions?

Then, could we get, as a basic, early-game fire weapon, a spray/aerosol can and lighter set? (I've been playing too much Blood recently) With the newer fire mechanics, maybe it would fit in? And what on more "magical" weapons, depending on Voodoo?

As a last thing, would it be possible to get exact armor numbers (and damage resistances) for units not listed? As in, for example, Provost, Guildmaster, Elite Govt and such getting a short string of numbers at the bottom of their entries (or whole new armor entries)? It is annoying to determine which weapons can hurt some units by having to initiate New Battle, finding one, and using a Mind Probe on them!

The Battle For Booze is the best thing I've read in a very, very long while. Keep up with that awesome stuff!

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