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Messages - Crazy Photon

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XPiratez / Re: No Donation - No Salvation! Also: Future Plans!
« on: July 17, 2016, 11:44:40 pm »
Any chance of accepting bitcoin donations?

Playthroughs / Re: Finished in less than 2 hours
« on: June 22, 2016, 05:13:42 am »
There are several in the vanilla version of XCOM, for example: (1 hour, superhuman) (9:20 mins, beginner)

As you may notice, randomness can really affect timings!

Builds & Ports / Re: Having trouble compiling in Xcode
« on: June 15, 2016, 10:07:26 pm »
I don't know about Xcode, but if you have brew installed, you can get it to compile by following the steps from here:

I had to change line 36 of Makefile.simple to the following too:

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CXXFLAGS += $(shell $(PKG-CONFIG) --cflags sdl yaml-cpp) -I/usr/local/Cellar/boost/1.60.0_2/include

XPiratez / Re: Linux version?
« on: June 15, 2016, 02:05:28 am »
Is your OSX too old for homebrew? I run the latest builds of OpenXcom on both OSX and Linux by running make -f Makefile.simple (OSX requires a small tweak though, there is a conflict of the boost library version).

Area 51 / Re: Area 51 Version 0.9
« on: June 01, 2016, 07:15:26 am »
*comes back from the shadows*

Hey Hobbes, long time no see!

I am willing to give it a try, probably will not be able to dedicate more than 2 hours per day but should be able to test this & next week.

Hi! sorry I am going to be brief, don't have much time right now. Answers:

1. What I attached is the patch to apply.
2. W.r.t. the code, you can download from, I recommend you install git, and then do a git clone of the repository. The source code is on the src folder.
3. For recompiling, I recommend installing Homebrew, then running the steps from the wiki:

Steps (assuming some dev knowledge):

1. Fetch the code from github.
2. Go to the source folder.
3. Run the patch command: patch path-to-patch-file
4. Recompile
5. ???
6. Profit

nice, we've been completely unable to diagnose/fix mac issues since forever, because none of us owns one. good to see someone's on the case :)
That's good to know then, if I find any issues I'll try to fix them then!

Hi folks,

Just wanted to post a patch I made to fix crashes (on Mac OS X) when enabling weapon mods that use gifs for the HANDOB images (e.g.: Combat Knife, Sniper Rifle, Minigun, GrenadeLauncher), in case anyone finds it useful.

Dev notes: Long story short, the problem is that SDL loads gifs as 32bpp surfaces on Mac OS X, and this patch adds a function to convert such surfaces back to 8bpp - note that the function requires a palette to do the conversion (for now, it uses the battlescape palette but it should probably do something smarter).


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