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Messages - Crazy Photon

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1
XPiratez / Re: No Donation - No Salvation! Also: Future Plans!
« on: July 17, 2016, 11:44:40 pm »
Any chance of accepting bitcoin donations?

2
Playthroughs / Re: Finished in less than 2 hours
« on: June 22, 2016, 05:13:42 am »
There are several in the vanilla version of XCOM, for example:

https://www.youtube.com/watch?v=0wo71zOr5aU&list=PLEVoVtDLAKxkrTJAsKkrG4MPDVRfEhs5Y (1 hour, superhuman)

https://www.youtube.com/watch?v=1RxcCY6MCZY (9:20 mins, beginner)

As you may notice, randomness can really affect timings!

3
Builds & Ports / Re: Having trouble compiling in Xcode
« on: June 15, 2016, 10:07:26 pm »
I don't know about Xcode, but if you have brew installed, you can get it to compile by following the steps from here:

https://www.ufopaedia.org/index.php/Compiling_with_brew_(OpenXcom)

I had to change line 36 of Makefile.simple to the following too:

Code: [Select]
CXXFLAGS += $(shell $(PKG-CONFIG) --cflags sdl yaml-cpp) -I/usr/local/Cellar/boost/1.60.0_2/include

4
XPiratez / Re: Linux version?
« on: June 15, 2016, 02:05:28 am »
Is your OSX too old for homebrew? I run the latest builds of OpenXcom on both OSX and Linux by running make -f Makefile.simple (OSX requires a small tweak though, there is a conflict of the boost library version).

5
Hi! sorry I am going to be brief, don't have much time right now. Answers:

1. What I attached is the patch to apply.
2. W.r.t. the code, you can download from https://github.com/SupSuper/OpenXcom/, I recommend you install git, and then do a git clone of the repository. The source code is on the src folder.
3. For recompiling, I recommend installing Homebrew, then running the steps from the wiki: https://www.ufopaedia.org/index.php?title=Compiling_with_brew_(OpenXcom)

6
Steps (assuming some dev knowledge):

1. Fetch the code from github.
2. Go to the source folder.
3. Run the patch command: patch path-to-patch-file
4. Recompile
5. ???
6. Profit

7
nice, we've been completely unable to diagnose/fix mac issues since forever, because none of us owns one. good to see someone's on the case :)
That's good to know then, if I find any issues I'll try to fix them then!

8
Hi folks,

Just wanted to post a patch I made to fix crashes (on Mac OS X) when enabling weapon mods that use gifs for the HANDOB images (e.g.: Combat Knife, Sniper Rifle, Minigun, GrenadeLauncher), in case anyone finds it useful.

Dev notes: Long story short, the problem is that SDL loads gifs as 32bpp surfaces on Mac OS X, and this patch adds a function to convert such surfaces back to 8bpp - note that the function requires a palette to do the conversion (for now, it uses the battlescape palette but it should probably do something smarter).

Cheers!

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