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Messages - kiksy

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Builds & Ports / Re: OpenXcom for Android - new official thread
« on: July 01, 2014, 12:50:17 pm »
Have you tried installing to an internal SD card (path to data would be /storage/emulated/0/OpenXcom)?

This solved it.

There was already a dir in /storage/emulated/0/ called 'openxcom' (note lower case) which seems to contain save games and config .cfg files, my 'data' dir is now in there too, and everything works fine. This version seems to have solved the stick buttons on the buy/sell screen.

Thanks again!

If its useful ,Samsung seem to use:

/mnt/sdcard (internal sdcard)
/mnt/extSdCard (external sdcard)

as well as

/storage/emulated/0/ (internal sdcard)
/storage/extSdCard/ (external sdcard)

for their mount points.

2
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: July 01, 2014, 11:20:28 am »
Having issues with OpenXcom-1.0-ge1f416d-bundle.apk.  :'(

Game loads fine, Geoscape is fine, as soon as I try and enter Battlescape, game FCs.

Tried a total uninstall, removed openxcom dir from internal SDcard, removed all OpenXcom files from external SDcard and did a fresh install on PC, copied over all the files again and then installed OpenXcom-1.0-ge1f416d-bundle.apk again. No luck though.

Logcat:

https://dl.dropboxusercontent.com/u/175186/logcat_and_device_info.zip

Thanks again for all your effort on this.

3
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: June 28, 2014, 01:17:46 pm »
I'm having trouble installing, too. Forgive me if my questions are very basic, by the way. I just installed Android on my Touchpad today. For this. So, I'm a major newb.
First, my Touchpad doesn't have an sdcard0, which may be the issue. It just has an sdcard1. Perhaps this doesn't matter, and it just points to sdcard.

You might be able to symlink sdcard0 to sdcard1. I vaguely remember having to do this before for an app years ago.


Sounds like there's something wrong with the auto-update module. Do you have files like "openxcom_data_marker", "openxcom_translation_marker" and "openxcom_patch_marker" in your /sdcard/OpenXcom/data folder? What are their contents? Also, could you please post the whole logcat (or the relevant part, when you start up the newer version)?

I do not have "openxcom_data_marker", "openxcom_translation_marker" and "openxcom_patch_marker"  in sdcard/OpenXcom/data .

Attached is a logcat, this is just me opening the app, and straight away seeing the black screen, waiting a few seconds, then stopping logging.

https://dl.dropboxusercontent.com/u/175186/logcat_and_device_info.zip

4
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: June 27, 2014, 06:15:22 pm »
Hi,

Installing OpenXcom-1.0-g6fbb074.apk just gives me a black screen as soon as it runs. Can't see any major issues in CatLog, just one reference to :

dalvikvm E >>>> org.libsdl.openxcom [ userid 0 ] [ appId 10264]

Rolling back to the apk : OpenXcom-1.0.apk

and it runs fine again.

Samsung Galaxy S5

5
Builds & Ports / Re: Android Port (SDL2)
« on: June 21, 2014, 10:18:33 am »
Does anyone else have issues buying/selling items in the base screen? If I click to buy, quite often the button will get stuck and just max out. I kind of remember this may have been a bug in the original version?

Had a look around on here and no one else seems to have mentioned it though.

6
Builds & Ports / Re: Android Port (SDL2)
« on: June 19, 2014, 11:03:50 am »
Signed up to say thanks for this, no bugs so far. Installed the improved sounds mod and that seems fine too.

+1 for back button as right click.

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