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Messages - ivandogovich

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1
XPiratez / [MOD] Streamlined Armor Manufacturing L1 v1 (New)
« on: April 01, 2020, 08:24:44 pm »
Dioxine's thrown you a curveball with his new L1 update just a day after you updated your mod!  The strongman armour is in this version.

Heh! Perfect!  I've updated the mod for L1 (added Zortium Suit) and attached it to the opening post.  I even tested it, no crashes on loading.

2
XPiratez / Re: Bugs & Crash Reports
« on: April 01, 2020, 06:55:04 pm »
Tiny Bug (L1): 

Sludgehammer mfg project is wrong category:

Line 112088 of Piratez.rul

  - name: STR_SLUDGEHAMMER
    category: STR_PERSONAL_ARMOR_CAT

3
Ok, trying again.

This time, I've defined all the sub recipes, so we shouldn't see thinks like Needs 2 Tactical Armor for Guaridian, or Metal armor for Moloch Armor.  Thanks for all the bug reports!

4
Bug/Questionable design deicison: The Guardian quick recipe includes 2 tactical armors. *Recipes should be raw resources only, except for tac vests since they can be purchased at Krazy Hanna level

Ok!  Thanks!  Looks like these only breakdown the first level.... so when Guardian wants a Defender, and a Heavy Suit, I set it to break each down.  But Heavy suit wants to Tactical Armors, and I didn't break these down too.  Didn't realize that these nested items would need to be defined explicitly too.  Thanks for the Notice!

5
I had a problem with this.  The game kept crashing on loading with a warning about 'ss_strongman_armour not found' (or something similar, I can't remember exactly.  A solution I found was to go into the mod's rul file and delete the reference to strongman armour and now it works fine.  Must be a k2/k3 difference as I have k2 and have never seen strongman armour.

Perfect!  Thanks for the feedback!  I've updated the mod commenting out Strongman Armor.  Should be K2 compatible now.  Version 1.1a

Further bugfixes down the thread.  Look for version 1.1b in the thread or the opening post.


6
Meridian you evil Genius You!  Thanks for updating OXCE to allow for Manufacturing Shortcuts!  These are brilliant.

I've gone ahead and added to the mod you created, filling in more of the specialty armors that you skipped.
I can't promise much in the way of upkeep on this, but with the simpler format, it should be easier for others in the community to keep up with.

In additions to Meridian's set,
Quote
- Annihilator Suit
- Brute Armor
- Revenant Armor
- Full Plate Mail
- Blitz Armor
- Swiftsuit
- Storm Marine Suit
- Hover Suit
- Assault Marine Armor
- Heavy Suit
- Defender Armor

I've added the following:
Quote
- Saviour Outfit
- Seductress Outfit
- Magical Girl Outfit
- Metal Armor
- Glitter Armor
- Chromeback Camo Armor
- Mesh-Refractor Armor
- Dragonfly Hoversuit
- Guardian Suit
- Superhero Armor
- Juggernaut Power Armor
- Loader Suit
- Sorceress Outfit
- Furiosa Armor
- Moloch Armor
- Bio Suit
- Pestulator Suit
- Strongman SS Armor
- Doom 2 Slave Armor
- Batcostume
- Lokk Naar Shadow Armor
- Jugulator Syn Armor

Note:  I don't have PirateZ installed, and can't test the mod, but I think it should work.  Please report if there are any errors.

Needs OXCE 6.4: https://openxcom.org/forum/index.php/topic,5258.0.html

7
XPiratez / Re: [MOD] Streamlined Armor Manufacturing 99J7a (updated)
« on: February 27, 2019, 04:35:59 am »
Sorry, not sure when I can get back to this.  I've had some changes that have not allowed me to stay plugged into the OpenXcom/PirateZ community.

8
XPiratez / Re: [MOD] PG13 Version (Less NSFW) 99G4.104 (BugFix)
« on: January 04, 2019, 03:21:04 pm »
hi,

would it planned to update this Mod to be compatible with the latest version of the game?

thanks in advance

Unfortunately I have no plans or desire to update this mod.  The amount of effort involve is intense, and keeping up with core updates is overwhelming.

9
XPiratez / Re: Which mods do you guys use with Piratez?
« on: December 05, 2018, 09:07:23 pm »
Here is the thread where I have small tweaks, and links to my other larger mods:

https://openxcom.org/forum/index.php/topic,6345.0.html

FG has also put out some great mods recently.  I especially like his new Kill Flags mod.

10
Hey guys, bear with me as I'm new to the whole Open Xcom thing and looking to play the Xcom files mod.

I downloaded OXCE from the Download and Installation thread, but cannot find any instructions within said installation instructions thread.

Wondering if anyone can point me in the right direction as I have no Idea what I'm doing.

If you are playing XCOM files, you don't need to download OXCE nor the Nightly.  The appropriate build of OXCE is  already included in the XCOM Files package.

You still will need to original game files into the appropriate folders, to get the game to run.  Look for instructions in the Xcom files mod.

11
XPiratez / Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« on: November 28, 2018, 03:57:33 am »
Upgrading a campaign is best done during a Geoscape save.  That way you avoid crashes if items were changed and (ie, new gunshot sound, but the save is still looking for the old one).   The other consideration is that its nice to do it before you begin a new month.  The beginning of the month handles all the mission generation for that month and upgrading before the month change allows any newer missions to be in the spawning pool.

12
XPiratez / Re: Uses of the riot grenade?
« on: November 27, 2018, 10:00:26 pm »
I go with Hallucigen for non-lethal early.  For heavier stuff, they get Frags, Willie Petes and later Hellerium grenades.

The Riot grenade just doesn't hold up for either non-lethal or lethal, but they are great for the Megapol troops to toss at you.  A lot of weapons in Piratez are like that.  They are more flavor, as I feel these are.

13
XPiratez / Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« on: November 27, 2018, 03:58:50 am »
Dear Dioxine, in reply to the thing I said about nukes, I am still running J5 and I have not had nasty nukers wiping out my squads. Also, where I used to collect baby nukes for fun and fire them back, I have just obtained only 4 and I am up to 2606.

Secondly, no alien bases detected at all, which is a good thing but curious.

I hope this makes sense.

Love,

Maggie

There was a bug in previous versions, that prevented enemy bases being built.  It sounds like you are suffering from that.   Baby nukes are extremely common on the Supply Ships that visit enemy bases every month.  I have 4 bases in my 2602 campaign, and I've harvested tons of nukes.

I highly recommend upgrading your campaign to get the bug fixes that are provided with each release.

14
XPiratez / Re: Bugs & Crash Reports
« on: November 20, 2018, 03:29:38 pm »
Thanks for your bugfix/ruleset info, FG!  Much Appreciated!

15
XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 16, 2018, 11:10:12 pm »
Forgot to also ask: I've gotten the admiral del corazon outfit, but i can't research it to find out what it does. What do?

Shotgun fist applies the 1 hp and 10 stun to the user.  To the enemy it applies 4 rounds of birdshot damage. (14 damage X 32 pellets in all blasts).

Admiral Del Corazon:  Huge boost to bravery but should be used by high ranking gals.  You can put it on a gal to see the impacts.  This makes bravery scaling weapons especially attractive (Boarding Guns, Handles, Billhooks, etc.).  Use Alt in the inventory screen with a gal wearing the outfit to compare damage potentials of these weapons.

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