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Messages - StarMox

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1
Playthroughs / Extra Life 2014 - 25th of October Debriefing
« on: October 26, 2014, 02:20:59 pm »
As the Generals SupSuper, Warboy and THE CAT battled through some nasty battles we soldiers did the heavy lifting ;)

Who was fighting yesterday:

Beskonechnost
Daquing
Guggulf
Ivandogovich
Mine4fish
Mkfg
Mplorz
PaulPower4
Prosaic
Smjert
Sockerbagarn
Volutar
Starmox
.
.
.

There were many more!!! Soldiers regroup :)

2
Builds & Ports / OpenXcom TABLET edition (future outlook)
« on: July 26, 2014, 09:53:07 am »
I would like to consolidate wishes and suggestions for future TABLET version of OpenXcom (as developers hinted there may may may be one).

Lets challenge the institution of mouse + keyboard combo !


My 2 suggestions:

-ingame simple keyboard implementation (Xcom UI style, not system call)
-battlescape ui scroll buttons and/or scroll boundaries modification (with scroll speed adjustment option)

What do you people think? What would improve the OpenXcom experience using our fingers only? ;)

3
Builds & Ports / Re: Mac OS X port debug & testing
« on: July 10, 2014, 11:59:39 pm »
ok ocasional crash on Display filter select as reported beforehand.

Bye

4
Builds & Ports / Re: Mac OS X port debug & testing
« on: July 06, 2014, 10:43:33 pm »
Downloaded today the Mac stable 1.0 build for demonstration purposes ;)

Everything works NP, no strange frames... No crashes whatsoever. Was the 1.0 stable build silently updated?

byebye

5
Builds & Ports / Re: Mac OS X port debug & testing
« on: June 25, 2014, 09:31:05 am »
Hello, mostly works OK, except glitched frames. Build crashes on selecting Display filters in main menu options.

https://hastebin.com/uwuwajayic.avrasm

6
Builds & Ports / Re: Windows Tablet Edition
« on: June 25, 2014, 09:15:48 am »
@SupSuper: Exactly :D, Im also a mouse user 90% of the time but it is definitely worthwile to challange the institution of mouse-keyboard combo, even though a million buttons get triggered in the process.

byebye

p.s. can you imagine windows 8.1 classic desktop context menu and big fingers .... adrenaline experience ;)

7
Builds & Ports / Re: Mac OS X port debug & testing
« on: June 24, 2014, 06:23:32 pm »
Hello, back again...

It works for me now Mac OS X 10.9.3 BUT, when I go to start new battle I get a graphical glitch on clicking various options. For example when I go to New Battle its ok - games green GUI, and when i click equip craft graphics turns to glitched yellow coloured UI just for a couple of frames and then changes back to standard game UI colouring. It is quite annoying.

This also happens sometimes on entering battle / leaving battle within Geoscape. Otherwise no crashes ...

byebye

8
Builds & Ports / Re: Windows Tablet Edition
« on: June 24, 2014, 06:11:53 pm »
Hello guys,

I think ingame simple keyboard (game UI style) would be much much more immersive than system keyboard call ! What do you think? Maybe for future builds?

SupSuper, what about battlescape scrolling boundaries I mentioned before? Doable?

byebye

9
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 19, 2014, 01:58:07 pm »
yep, it works like a charm, battles from Geoscape work perfectly, also options.

 Just New battle from the start screen crashes the game.

byebye

10
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 19, 2014, 09:54:30 am »
Mac OS X 10.9.3 (13D65)
old OpenXcom removed, no old libs...

byebye

11
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 19, 2014, 01:40:39 am »
yep, cleaned and sweaped :), immediate crash on new battle.

bye bye

p.s. but the intro puts your hairs up on the big screen :P

12
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 18, 2014, 11:43:46 pm »
irr. but anyway, syslog on crash :)

OpenXcom[75156]: CPSGetCurrentProcess(): This call is deprecated and should not be called anymore.
OpenXcom[75156]: CPSSetForegroundOperationState(): This call is deprecated and should not be called anymore.

13
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 18, 2014, 11:39:41 pm »
Wohoo, last build actually started for the first time :) .... but it crashes immediately after selecting new battle :(

but coming along...

14
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 18, 2014, 09:57:51 pm »
@luciderous
Yep, tried again. Its your latest build...

Any ideas?

byebye

15
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 18, 2014, 04:56:44 pm »
OpenXcom-20140618-1

Process:         OpenXcom [57986]
Identifier:      SupSuper.OpenXcom
Version:         1.0 (git20140527)
Code Type:       X86-64 (Native)
Parent Process:  launchd [270]
Responsible:     OpenXcom [57986]
User ID:         501

Date/Time:       2014-06-18 15:54:36.809 +0200
OS Version:      Mac OS X 10.9.3 (13D65)
Report Version:  11

Crashed Thread:  0  Dispatch queue: com.apple.main-thread

Exception Type:  EXC_BAD_INSTRUCTION (SIGILL)
Exception Codes: 0x0000000000000001, 0x0000000000000000


Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   SupSuper.OpenXcom                0x0000000109776444 _GLOBAL__I_a + 4
1   dyld                             0x00007fff652e2c2e ImageLoaderMachO::doModInitFunctions(ImageLoader::LinkContext const&) + 268
2   dyld                             0x00007fff652e2dba ImageLoaderMachO::doInitialization(ImageLoader::LinkContext const&) + 40
3   dyld                             0x00007fff652dfa62 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int, ImageLoader::InitializerTimingList&) + 308
4   dyld                             0x00007fff652df8f6 ImageLoader::runInitializers(ImageLoader::LinkContext const&, ImageLoader::InitializerTimingList&) + 54
5   dyld                             0x00007fff652d31da dyld::initializeMainExecutable() + 189
6   dyld                             0x00007fff652d6560 dyld::_main(macho_header const*, unsigned long, int, char const**, char const**, char const**, unsigned long*) + 2419
7   dyld                             0x00007fff652d227b dyldbootstrap::start(macho_header const*, int, char const**, long, macho_header const*, unsigned long*) + 477
8   dyld                             0x00007fff652d205e _dyld_start + 54

Thread 0 crashed with X86 Thread State (64-bit):
  rax: 0x0000000000000001  rbx: 0x0000000109776440  rcx: 0x00007fff56700cf8  rdx: 0x00007fff56700c78
  rdi: 0x0000000000000002  rsi: 0x00007fff56700c60  rbp: 0x00007fff566ff220  rsp: 0x00007fff566ff220
   r8: 0x00007fff65305178   r9: 0x00007fff566ff100  r10: 0x00007fff99e6bfa7  r11: 0x0000000000072dee
  r12: 0x000000000000001e  r13: 0x00007fff653050b0  r14: 0x00007fff6530bed0  r15: 0x0000000109842578
  rip: 0x0000000109776444  rfl: 0x0000000000010246  cr2: 0x0000000109776440
 
Logical CPU:     6
Error Code:      0x00000000
Trap Number:     6

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