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Messages - winterheart

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Programming / Re: Question - how to cleant #includes
« on: July 21, 2022, 11:20:29 am »
Well, that depends on what IDE / OS you have. I'm personally using CLion from JetBrains, which obviously requires a subscription.

For free/opensource solution, you can try cppclean ( or include-what-you-use ( Eclipse CDT also has this feature.

Translations / Re: Russian Translation
« on: March 22, 2018, 08:37:11 am »

Programming / Re: Time to go SDL2?
« on: December 15, 2016, 05:54:19 am »

I think main reason to move on SDL2 is better support of new platforms such as Android and iOS. AFAIK, sfalexrog did fork for this reason - to bring OpenXcom to Android. Still, SDL1 have more support for old and legacy platforms, where SDL2 not even ported yet.

But we can support both versions and define which one to use during configuration and compilation time. There are plenty projects that come this way: ScummVM, et-legacy, QEMU.

Troubleshooting / Re: Can't install openXcom on Xubuntu 16.04
« on: August 25, 2016, 05:07:46 pm »
You can try my repository:
Code: [Select]
sudo add-apt-repository ppa:winterheart/openxcom

Open Feedback / Re: TFTD slide show cutscenes?
« on: August 01, 2016, 02:49:56 pm »
You need installed Floppy version of TFTD. Size of this version about 12-14 Mb. Make sure that in TFTD folder you have folder FLOP_INT (there placed static images *.LBM for slideshow), and does not exist folder ANIMS. If there ANIMS, OpenXcom will try to start animated version.

Translations / Re: French Canadian Translation
« on: April 06, 2016, 03:13:17 pm »

Translation comes to nightly with some delay. Builder gathers fresh portion when is there new commits in git repository. So your translations will be in place tonight or tomorrow.

Installer translations is intended only for official versioned OpenXcom (like 1.0 or future 2.0).

Suggestions / Re: Place Savegames to the game folder
« on: March 25, 2016, 01:46:42 pm »
You know, OS has way more I/O-operations to disk C than just one game. But OpenXcom offers you additional option - IRONMAN™ mode! With this mode write operations will be fewer as possible!

But seriously, openxcom has option --user, which can redefine user's home to another folder.

Troubleshooting / Re: Linux: No sound card detected
« on: February 29, 2016, 05:19:26 pm »
You compiled it without SDL_mixer library?

Offtopic / Re: openxcom wii ?
« on: February 04, 2016, 08:31:42 pm »
Do you use yaml-cpp from git HEAD? If so, you forced to compile openxcom with c++11 features. Currently openxcom source code is not ready to it. These error can be easly fixed in code (I even have local branch for it), but i'm not sure for backward compatibility. If you like, I can provide my branch for testing.

Haha, have you seen new X-files 10x01? Thier UFO fueled with 115 element! I knew it! Ha!

Hello. No, there no such option. You can only redefine values under "options" tree in options.cfg, for example:

Code: [Select]
openxcom -fullscreen true

Unfortunally, "mods" section can't be redefined in command line.

Programming / Re: Major update of yaml-cpp
« on: January 11, 2016, 09:51:17 am »
0.5.3 is last release that not require C++11 (

Programming / Major update of yaml-cpp
« on: January 11, 2016, 09:01:07 am »
Today developer of yaml-cpp merged changes that significantly changed working with library ( Since then yaml-cpp not require anymore boost library, but require C++11 features. So, linking openxcom with future versions of yaml-cpp will require C++11 compiler too.

Troubleshooting / Re: Puppy Linux thtr
« on: December 21, 2015, 08:19:29 am »
which ppa do you use?

EDIT: Anyway, both ppa uses same options. Your binary should be in /usr/games/, data-files should be placed to /usr/share/games/openxcom/UFO/ and /usr/share/games/openxcom/TFTD/.

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