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Messages - Sectoid_Soldier

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1
Playthroughs / Re: Shortest game ever
« on: August 20, 2014, 06:32:08 pm »
Stunrods? They're difficult to bring down with rifle fire, but it's possible.

2
Playthroughs / Re: Shortest game ever
« on: August 20, 2014, 04:21:57 pm »
At such an early stage in the game, on wouldn't have had a working alien containment. You should have captured a leader, or commander, which would have given you psionic powers that early in the game.

It could have been a bonus!  8)

3
Released Mods / Re: [WEAPON] Explosive bombs for Small Launcher
« on: August 10, 2014, 11:08:19 am »
Even alien medics fire bombs, for their own 'Alien reaons'.

4
Suggestions / Re: XCOM "Last Stand" Mode after Council Termination
« on: August 10, 2014, 09:06:34 am »
Is this like the 'Pratez' mod?

5
Suggestions / Re: Making an alien race operate only at night ?
« on: July 20, 2014, 11:52:19 am »
There's a suggestion for a flare-gun here: https://openxcom.org/forum/index.php?topic=2644.0

6
Suggestions / Re: Flare-guns in addion to electro-flares
« on: July 20, 2014, 11:49:40 am »
So many good suggestions.

7
Suggestions / Re: Civvies outside Terror Missions
« on: July 18, 2014, 08:02:53 pm »
Civvies on farm missions might be appropriate.

8
I truly like these 'Gazers'. What a game enhancement.

9
Suggestions / Semi-Auto Plasma Weapons
« on: June 26, 2014, 09:18:02 am »
I suggest semi-auto for plasma weapons, even possibly, lasers.

Another variation-what about semi-auto for rifle types, with auto for the heavy classes of plasmas and lasers,
or even a mix?

10
Yes. I'd also remind also to add the cartoon aspect.

11
Offtopic / Re: How "disposable" are Xcom troops to you?
« on: June 14, 2014, 11:25:19 am »
The squad can be quite fearsome if the troopers mission priorites 'exceed' the cost of a graphical death.

12
Work In Progress / Re: [Balancing] [MOD Collection]
« on: June 13, 2014, 05:54:22 am »
Dude, I'll try it. :thumbsup:

13
Suggestions / Re: Civvies outside Terror Missions
« on: June 06, 2014, 02:34:20 am »
One of the mods on the mod site changes the map of a landed terror site to house half of the map as the terror ship and half of the map as a city with terror missions. It makes sense that the UFO would be landed where they are terrorizing!

This one has my vote. I like it.

14
Suggestions / Re: Mod Suggestion-Play As The Aliens
« on: June 04, 2014, 04:27:18 pm »
Would one begin as the Sectoids, with say, plasma pistols, and research trees for aliens they grow, better weapons, etc?

I'd ike it.

15
Suggestions / Mod Suggestion-Play As The Aliens
« on: June 04, 2014, 07:28:57 am »
Surely a mod where you play as the Aliens, against XCOM and earth, would be a great mod to play.

What do you think?

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