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Messages - Incognito

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1
Open Feedback / Re: Autopsies, the cold, stiff truth
« on: September 05, 2021, 02:08:47 pm »
In Terror from the Deep you can unlock the melee weapons by doing some of the autopsies (Calcinite and Gillman).

2
Open Feedback / Sectopods - Can't be Psionicly captured?
« on: September 05, 2021, 02:05:50 pm »
Was this just me or when you have the Psi capture activated, that Sectopods can't be captured? Or is this because it was never supposed to be possible in the vanilla game and would cause some shenigans? I presume the same for Cyber Discs.

3
Help / Re: Xcom: UD - Simple soldier stat tweak
« on: August 24, 2021, 03:14:21 pm »
Thank you.

4
Help / Xcom: UD - Simple soldier stat tweak
« on: August 24, 2021, 12:12:40 pm »
Now I know I've done this long ago and I've seen older mods about tweaking the stat ranges of your new soldiers. But I cannot figure it out in the latest iterations of openxcom/extended.

The prior thread I found said to find the ruleset file and find the 'soldiers' entry where you can than edit the 'minStats', 'maxStats' and 'statCaps'. I cannot for the life of me find this file that pertains to the core UFO defender rules.

Admittedly its not even a major tweak, I just want to change the Bravery range to 30 to 60, given I tended to just sack soldiers under that number anyway.

5
Released Mods / Re: Old Mod Portal Archive
« on: August 23, 2021, 12:25:21 pm »
Is there a trick to getting some of the older mods to work? Was hoping to get some of the old weapon mods working such as the Combat Knife, Magnum and SMG.

6
Help / Re: Music Pack - Making abit of a 'Legacy'?
« on: August 19, 2021, 03:30:32 am »
I see the base music is midi, can you use MP3 or wav in place of them?

7
Help / Music Pack - Making abit of a 'Legacy'?
« on: August 18, 2021, 11:31:06 am »
So its been a long time since I've been tackling anything OpenXCom related.

I've seen some music packs. Now I know this is probably not something someone can put out there due to copyright. But given one owns XCom 2's legacy soundtrack, would it be very hard to slip the tracks over the ones in Xcom?

8
Offtopic / Re: Your pick of best tactical game elements?
« on: May 21, 2017, 10:02:22 am »
Yeah I've been looking into JA2 a bit, it has some neat stuff, like its suppression mechanics, also its easily accessed inventory. As for XC2012 I guess I liked the additional emphasis on cover, the larger variety of weapon types (which OpenXcom admittedly gives us) and environmental mobility.

9
Offtopic / Your pick of best tactical game elements?
« on: May 09, 2017, 11:11:40 am »
Well, I'm sure you guys understand. Before 2012 there would always been threads in various forums of how would you like to see X-Com redone, most of which went pretty quiet after we had a redone X-Com. Personally, although I enjoy XCom 2012 I still enjoy pondering how else it could of been redone.

Which brings me to this topic. X-Com's tactical combat is very much the main course of the original and remake, but both seem to do things that could possibly be done better? If one where to pick the best elements they could have of both what would they be?

Following that, what other tactical games had elements you would of really wanted to see in an X-Com style game? If some dude with overly ambitious visions of indie game design was thinking about doing something like that would you suggest they include (putting aside their likelihood of success/failure, etc etc. for humouring purposes).

10
Offtopic / Re: What slang do you use to refer to the aliens?
« on: February 27, 2015, 10:24:43 am »
'Argh!!!' was generally how I referred to Chrysallids charging across the map at my squaddies.

11
Offtopic / Re: How many soldiers do you prefer to have? Bases?
« on: April 09, 2014, 03:32:32 am »
Like 10 per base, maybe 20 at my original base as a backup squad for injuries and to do mass psi trainings.

12
Offtopic / Re: Other kinds of 'xcom' in the future?
« on: March 22, 2014, 01:24:25 pm »
In what way like Diablo? Real time X-Com? or a fantasy game inspired by X-Com (Build castles around the world, hire warriors to go fight off monster invasions ... raid dungeons?)

13
Work In Progress / Re: Men in Black -beta 1.1 (also new alien WIP)
« on: March 22, 2014, 07:05:28 am »
I always thought the cover alien was more fly like than wasp like.

I'll throw out Sarcophage (flesh eater) as a suggestion taken from the latin name of the flesh fly.

Or maybe Beelzoid from Beelzebub, lord of the flies.

14
Offtopic / Re: The true origin of XCOM
« on: March 15, 2014, 09:15:45 pm »
Although I knew of the inspiration from various wiki's and what not I can't say I ever chased up to see an episode.

Its certainly .... retro?

15
Released Mods / Re: [WEAPON] Tactical and Reinforced Shotguns
« on: March 11, 2014, 12:12:29 pm »
Um yes, quickly loaded a game and re-manufactured some and it works this time. Sorry for the non-issue, not really sure how that happened.

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