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Messages - johnny

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1
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: July 13, 2014, 01:28:18 pm »
hey guys,

wow - what an awesome port of the game! the first dos classic that really is fun to play on a mobile device with awesome accurate controls! thank you very much.

i just got a question: can i use my android savegames for the windows game and vice versa? or does the android version writes something different in the savegames than the windows version?

cheers,
j.

2
Troubleshooting / Re: vector::_M_range_check error
« on: January 20, 2014, 04:12:52 pm »
hey,

i used the game version 1.4, but it seems that the interceptor was the problem.
when using skyranger or lightning, i got no problems.

thats sad, i really liked that model. i will test the small firestorm model to see if that is working.

cheers,
j.

3
Released Mods / Re: [WEAPON] M-79 Grenade Launcher.
« on: January 17, 2014, 08:23:31 pm »
hey guys,

insert this into your rule file to get german translation:

  - type: de
    strings:
      STR_GRENADE_LAUNCHER: Granatwerfer
      STR_LAUNCHER_FRAG: 46mm Granate (Explosiv)
      STR_LAUNCHER_INC: 46mm Granate (Brand)
      STR_LAUNCHER_SMOKE: 46mm Granate (Rauch)
      STR_GRENADE_LAUNCHER_UFOPEDIA: Der Granatwerfer eignet sich hervorragend für den Einsatz über mittlere und lange Distanzen und kann mit drei verschiedenen Munitionstypen verwendet werden.

cheers,
j.

4
Released Mods / Re: [WEAPON] Daichi Blade
« on: January 17, 2014, 08:20:50 pm »
hey guys,

insert this in the rule file for german translation:

 - type: de
    strings:
      STR_COMBAT_KNIFE: Kampfmesser
      STR_COMBAT_KNIFE_UFOPEDIA: Mit diesem Kampfmesser kann ein ausgebildeter Soldat einen leicht gepanzerten Gegner mit einem Stich niederstrecken.{NEWLINE}Einsetzbar auf kurze Distanzen.


cheers,
j.

5
Work In Progress / Re: Newbie Questions
« on: January 17, 2014, 08:12:06 pm »
hey guys,

thank you very much for your help, editing it with notepad ++ made it work :).
i will post my translations in the relevant topics too, if some other german guys want to use them.

unfortunately i got another problem, maybe some of you can help me here?
https://openxcom.org/forum/index.php/topic,1816.0.html

cheers,
johannes

6
Troubleshooting / vector::_M_range_check error
« on: January 17, 2014, 08:11:27 pm »
hey guys,

sometimes when i am in action (mostly on terror missions), i got the vector::_M_range_check error and my game shuts down.
i dont know where the problem could be, maybe you can help me with that?

i installed the last nightly build.
the only changes i made were the interceptor with troops for tact screens exactly as described here:
https://openxcom.org/forum/index.php?topic=668.0

plus the three mods here:
  - CombatKnife
  - CustomGrenades
  - GrenadeLauncher

i attached the sav game for those of you who are interested.
thanks for your help!

cheers,
johnny

7
Work In Progress / Newbie Questions
« on: January 15, 2014, 03:07:42 pm »
hey guys,

first, i would like to thank you for that wonderful project, its the wet dream of every xcom enthusiast. you kept the feel really like the original, but added cool new stuff! :-)

i would like to ask you three questions:

1) i would like to add the stun/flame grenades to the game. unfortunately, i dont get the translations working (i am german).

did i understand it right that custom translations will be made only in the rule file so i dont need to add things to the language files?
in the grenades mod, the author put all the translations together (see screenshot).

is there any guideline, how to correctly translate strings in openxcom?

2) is there any possibility to add the combat knife as standalone weapon? i only found it inside the war package, which adds alot stuff, which is all not translated in german language.

3) i downloaded the war package and saw in the readme, that the openxcom version is around 0.4.5. is there any chance to play the war-mod with the 0.9 build?


thanks in advance,
j.

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