Not a bad idea. I think I got it kind of early in my game, and it's been a very welcome godsend - but in retrospect maybe a little too much so.
I added an extra requirement: "X-Com History: X-Com Bureau". This moves the Kitsune forward to solid midgame, as it depends on the Syndicate arc.
I didn't get the... [spoilered]...until way too late to be of any use, which was kind of sad. Don't know if it was another quirk of my particular progression but It'd be cool if that came a little earlier.
I'll think about it, but it's kind of hard to fit it earlier. A fighter plane needs military grade weapons, and these are heavily restricted.
I was sad to see Kukri nerfed in a recent update, but totally understand how it was warranted.
On the other hand, there's a tritanium version now!
I really hate to say it, because it's my absolute favorite "crutch" of a weapon, but I kind of feel like Nitro Express Rifle might be a little overpowered as well (with high-accuracy soldiers). It's mid-1999 and I'm still having trouble putting them down. A slight reduction to the Power bonus would encourage the switch to BlackOps [Smart] Rifle and Auto-Sniper Rifle a little earlier. I'm on the cusp of Laser weapons now, and I didn't really use either of those BlackOps upgrades throughout the game (which I recognize is probably unusual).
I think it's fine, considering how much of a pain it is to use. Also, few players seem to like it. So I'll assume it's a playstyle thing.
Me too! I was a little uncertain exactly what it meant, and wound up with more F16's than I needed, hanging around burning cash ;-).
I hope to add more flying hostile stuff.
I also want to echo comments from others about how you really nailed the progression of the game. That must be such a hard factor to keep on track as you tweak the mod, but so far I've found the pacing has provided continuing challenge and interest. Maybe a few more missions than I'd like (particularly zombie ones) but that's just because I'm taking a 'completionist' approach (I haven't ignored one yet, and really ought to start ignoring those low-impact ones).
Thanks a lot. I'm still not that happy with late game pacing, though...