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Messages - Solarius Scorch

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XPiratez / Re: A thread for little questions
« on: June 29, 2022, 09:22:13 pm »
time for another restart... so I need to rush flak towers? how many do I need by august?

Or you can play on a normal difficulty. Like a normal person who hasn't beaten the mod at least once.

The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 28, 2022, 05:21:07 pm »
But my biggest gripe is that this +5HP translates to about zero difference in gameplay.

I honestly don't feel this way. The buff in HP is rather noticeable (though not as much as EXALT's armour).

"Nobody bothered to correct me" is not an argument. You really need to familiarise yourself with how iconic firearms look if you're going to make a 'gun porn' mod.


I've never even heard of these guns before someone gave me the graphics... Honestly, who knows all this crap by heart? Why? I wouldn't have imagined it before releasing XCF...
I might do something about it if I have the energy to do so, but honestly, this is not something I expected to be a thing. I don't think more than a few people I knw can tell a difference between a pistol and a revolver, and here I get bombarded with all this meaningful nitpicking. Then again, factual accuracy is important to me...
What's next, complaints about alien physiology not conforming to PhD level biology because enzyme X cannot do Y? :P

But, okay: Sten, Sterling. Note the barrel shroud.

WTF is a "barrel shroud"?

Now, the Sten gun did come in a few different marks. The above is the most popular and iconic one, Mark II. Mark III did look a lot more like the bigob. But none of them had that exact kind of perforated barrel shroud (though Mark III came close and some others could have somewhat similar sound suppressors).

Can't say they're much different (as both look like scrap with a metal bar), but okay :)

The X-Com Files / Re: X-Com the game
« on: June 26, 2022, 12:31:47 pm »
You have thrown a number of names at me -- who are these people?  More generally, who owns the IP, such as the maps, the images, the text of research projects?

Finnik's mod From the Ashes (found here) uses a custom fork of OXCE with some very interesting features. But it's still an OXC(E) fork.

The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 24, 2022, 12:06:05 pm »
Eh, if I was a gangbanger with 45 health and these RD dudes promised me another 5HP for swallowing their highly suspicious steroid cocktail that has a confirmed fatality rate, I'd be a little suspicious. :-\

Low leve RD recruits are used to drink funny stuff all the time!
...actually, high level ones probably even more so.

I also thought these Pioneers were ex-Soviet-block soldiers who had not 'proven' themselves to Red Dawn, yet, and thus didn't have access to Storm.

First of all, not the Storm, but proper RD serum which is for the most part safe and efficient to use.
And even the lowliest gangers have access to it, so forbidding Pioneers from using it would make little sense. They're sort of junior officers, past the testing phase.

This is definitely a nitpick but the sprite for the sten gun isn't a sten, it's a stirling smg.

Are you sure? Nobody pointed out anything like this in years.

Also isn't it odd that the Red Dawn Lad gives you Red Dawn network but the pioneer doesn't?

The Pioneer should appear only after you discover their Network, but over the years something probably changed; I'll patch it just in case.

Also I've been getting Church of Dagon missions in South America, is that intended?

Yeah, although they are mostly active in Europe, they operate in the entire Atlantic (and possibly beyond).

The X-Com Files / Re: X-Com the game
« on: June 24, 2022, 11:52:36 am »
Yes, it looks very nice.

As for "would this make a good standalone game?", I'm not sure... The mod was written specifically as an expansion to X-Com (and reconstruction). If I were hypothetically to make an actual new game, I'd probably do something more different. But who knows!

The X-Com Files / Re: Chemical illuminator
« on: June 24, 2022, 11:36:29 am »
This part was done by Finnik, who was adamant about the flares working like this, and since he has diver experience, I left this to him. But later I decided that unrecoverable flares just don't fit the mod.

The X-Com Files / Re: [minimod] Force bughunt turn 15
« on: June 23, 2022, 01:36:30 pm »
Frankly, after dozens upon dozens of missions, I have only encountered an impossible to find alien... twice, maybe?

Enforcing the 15th turn bughunt completely trivialises the game and promotes sitting around in your craft until you the god mode starts. Do as you wish, it's your PC and your playing experience, but I recommend using this mod only if you're actually stuck.

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 23, 2022, 01:33:42 pm »
I already made some. Unless you want them for yourself, I'm cool.

I did it myself in the meantime, thanks.
Anyway, it's done now.

I am treading on your meat! 8)

Haha :) Thanks, fixed.

Edit: Also, the Dragon Dagger looks kinda bad in-game due to the black outlines and the game being rather dark in places.

I did my best; this palette doesn't handle reds too well, I don't want this dagger to be too pinkish.

Edit: "Why I can't goes there? I good boy!"

This terrain, I swear...
Fixed now.

Also, @TuffPuff: thank you, and have fun playing!

XPiratez / Re: A thread for little questions
« on: June 23, 2022, 12:57:31 pm »
"Reject the power" is pretty much an alternative mode for two kinds of people:
1. Experienced players who have already finished the game and want to play something different (and somewhat harder).
2. Unsurprisingly, people who make it a point to reject any kind of authority over them (since "we're pirates!" and all that), or specifically dislike making deals with quasi-divine beings.

Wow, a real truck! I've never seen a truck or bus in X-Com before.

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 17, 2022, 12:04:36 pm »
If you add gun porn, be prepared for gun bunnies? :P

Never seen any before, I couldn't know :P

Is the "Call of coding" supposed to be given by Maids?

Aren't they more into dusting high places with minimum dresses?

Or I am missing some Maid science that isn't taught in Housekeeper college.

They also just learn stuff by seeing things around the manor. But the real reason is that any moment is suitable for coding grievances!

That is... one helluva shiv! :o

It looks like there is exactly one general knife handob in the entire mod, and it's shared between big-ass Rambo knives and razor blades duct taped to a stick?

Yes. It's a chibi game :)
If it's throwing you off, I can try making a smaller handob.

There are also these weird dots on the stairs that are visible on the outlines of the... loyal Osiron minion, yessir! :D

Right, thanks. Fixed.

During a Marine Base Defense mission, an aquatoid spawned inside ("in the same position as"?) a solid, non-walkable hangar column.

Already discussed with Ivan on the XCF Matrix server, but just to confirm, this bug is fixed.

I just stumbled upon the heavy crossbow again and despite the earlier discussion, this is definitely a case where the strength damage is misplaced. Unlike a bow, you really can't half-cock a crossbow if you're too weak.

Mostly for gameplay purposes. It's even right in the description.

The X-Com Files / Re: Want to help?
« on: June 17, 2022, 11:28:49 am »
Raynerd eh? :)
Not planning to add more Black Lotus ranks, there is no place for it. Also, would need to be some cool concept.

The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 17, 2022, 11:26:38 am »
There was a bug with Pioneers, who had only 35 HP instead of 50. Other than that, it looks okay... A top health human (elite officer) has only 45.

The X-Com Files / Re: Conspiracy theories
« on: June 17, 2022, 11:22:22 am »
*laughs in Nekomimi*

The X-Com Files / Re: How do you complete manors?
« on: June 17, 2022, 11:20:56 am »
Well anti-camo is what the game calls the ability to see units from further away than usually allowed.

Yes, but for clarity: not beyond your normal sight range.

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