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Messages - Greg956

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1
Released Mods / Re: [Mega-Mod TFTD] My_TFTD_Mod v.1.02
« on: October 13, 2016, 05:36:58 pm »
Why not to release it on OpenXcom mods site?)

2
Builds & Ports / Re: Windows Tablet Edition
« on: June 15, 2014, 02:03:09 am »
Okay, thanks for the reply, I hope you know how to add it by default!)

3
Builds & Ports / Re: Windows Tablet Edition
« on: June 15, 2014, 01:04:58 am »
One question, can I install every night build, or these files will re-write Tablet edition?

4
Builds & Ports / Re: Windows Tablet Edition
« on: June 15, 2014, 12:57:26 am »
I think You need to post it here, cause Tablets on Windows 8 is actual theme now. I have Acer w511, and I play OpenXcom only on my tablet)
But videocard on it makes it impossible to use SABR-Xcomified and simple SABR(((

5
Released Mods / Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« on: May 26, 2014, 11:29:48 pm »
sites doesn't working...

6
Work In Progress / Re: Better graphics guide
« on: March 15, 2014, 08:43:59 am »
im glad someone found that useful.
so Greg956 I would suggest you to try "baseYResolution: 405" and baseXResolution: 960, but im not really sure. this monitors are advertised as 21:9. I have just discovered that such monitors exist so I really don't know.
In mission it's okey, I think. But geoscape, buttons are very small, for 29"...
But I found that 520x205 is OK for me)

7
Work In Progress / Re: Better graphics guide
« on: March 14, 2014, 12:10:08 pm »
The problem is that I want in Mission like 620x305, and geoscape is like on the screen. But I think that it's impossible.

8
Work In Progress / Re: Better graphics guide
« on: March 14, 2014, 12:05:48 pm »
520x205 is rather OK.

9
Work In Progress / Re: Better graphics guide
« on: March 14, 2014, 11:44:46 am »
When 620x205 In geoscape OK, but in mission no.

10
Work In Progress / Re: Better graphics guide
« on: March 14, 2014, 11:02:30 am »
Yeeee, that's what I wanted all the time! Thanks, I will try now)
Can you help me, with Aspect Ratio? I have 2560x1080, what base X and Y res. I need?
base X I made 620
And base Y is 305
In Mission, I think all OK, but in Geoscape, I think no.

11
Work In Progress / Re: UFO upgrades
« on: March 10, 2014, 02:58:07 pm »
What's new with the update? Is there any crashes today?

12
Builds & Ports / Re: Android Port
« on: January 22, 2014, 08:33:34 am »
Samsung Galaxy S3, Android 4.2.1 stock. All working, apk installed, copied all of my data to sdcard/openxcom/data
Russian Language working, other languages works too. Resolution 1280x720, fullscreen, Shader-HQX.
Installed Amiga fonts.
The problem is that all is pink, and I don't understand how to make normal colors.

13
Work In Progress / Re: The Piratez Mod!
« on: January 22, 2014, 08:01:37 am »
Interesting project! I will translate into Russian, when You will upload it.

14
Released Mods / Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« on: December 20, 2013, 05:15:21 pm »
Looks nice, but some users probably don't understand Russian like me :P
Yeah, but I hope, there are any other players in XCOM, from Russia. But I don't know this ;D

15
Released Mods / Re: [CRAFT] Firestorm Restyle
« on: December 19, 2013, 08:08:24 pm »
Russian localization:
  - type: ru
    strings:
      STR_FIRESTORM_UFOPEDIA: "БОЕВОЙ КОРАБЛЬ. ЭТОТ ОДНОМЕСТНЫЙ ШТУРМОВОЙ КОРАБЛЬ РАБОТАЕТ НА ЭЛЛИРИУМНОМ ДВИГАТЕЛЕ, А ЕГО АЭРОДИНАМИЧЕСКИЙ ДИЗАЙН СПОСОБСТВУЕТ СВЕРХСКОРОСТЯМ."

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