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Messages - starwindz

Pages: [1]
1
Builds & Ports / Re: Android Port
« on: January 15, 2014, 12:59:49 am »
OpenXcom Android works fine on my 10.1 inch android tablet, Samsung Galaxy Note 10.1.
But color looks abnormal. (Palette problem?)

2
Work In Progress / Re: Higher resolution mod
« on: January 11, 2014, 04:58:59 am »
What a nice job it is! :) Could you please upload current build of your mod?

3
Builds & Ports / Re: Android Port
« on: December 07, 2013, 04:50:00 am »
Hi developers!
What is your operating system for android port development?
Linux(Ubuntu) or Windows or OSX?

4
Builds & Ports / Re: Android Port
« on: November 25, 2013, 10:21:25 am »
Quote
Then you put all the SDL libs in openxcom/android/jni (you need a special patch for SDL_gfx, which its author just added to the lib)

@page
Thank you very much for your kindness. As you have mentioned, I should google to find out all information to be needed to compile the android OpenXcom.

However I have some difficulty to obtain some compile dependencies for android just like 'openxcom-deps-win-vc.zip7' for VCExpress. So could you please upload or share compile dependency files(a zip file) only that you are currently using? Dependency files would include 'SDL', 'SDL2', 'SDL2_image', 'SDL2_mixer', 'SDL_gfx', 'YAML' and 'BOOST'.

Thank you again.

5
Builds & Ports / Re: Android Port
« on: November 24, 2013, 05:09:39 am »
There is hope: https://www.youtube.com/watch?v=ImQyW7A8hcw  ;)

Splendid job! I strongly would like to know the following information and run OpenXcom on my Android smartphone and tablet PC.

1. How to merge 'SupSuper's the latest git master' and 'your android code'?
2. How to set up the android compile environment and how to compile the source code?
3. How to install .apk file and how to run OpenXcom-android?

Thank you very much.

6
Builds & Ports / Re: Android Port
« on: November 22, 2013, 03:17:38 pm »
There is hope: https://www.youtube.com/watch?v=ImQyW7A8hcw  ;)
This is a real hope! I am looking forward to see 1.0 version of apk release. :)

7
Translations / Re: Korean translation
« on: November 15, 2013, 12:04:40 pm »
I have found very small Korean character font (7 by 8 pixels and 8 by 8 pixels). Please refer the following link. You may use them for small Korean fonts.
https://kldp.org/node/134250

8
Translations / Re: Korean translation
« on: November 13, 2013, 10:05:09 am »
@einsys Could you please upload all the data along with font.dat and pngs on this topic?

9
Translations / Re: Korean translation
« on: November 12, 2013, 02:45:15 pm »
Thanks Hythlodaeus, but I couldn't find any adjustable values in font.dat. It seems the file only contains a series of characters in Big.fnt and Small.fnt.
Font.dat seems to contain some kind of adjustable values such as width and height shown as follows. Please check it out.

fonts:
  - id: FONT_BIG
    image: FontBig.png
    width: 16
    height: 16
    spacing: 0
  - id: FONT_SMALL
    image: FontSmall.png
    width: 8
    height: 9
    spacing: -1
  - id: FONT_GEO_BIG
    image: FontGeoBig.png
    width: 5
    height: 9
    spacing: 1
  - id: FONT_GEO_SMALL
    image: FontGeoSmall.png
    width: 5
    height: 7
    spacing: 1

10
Translations / Re: Korean translation
« on: November 12, 2013, 02:36:56 pm »
Tesing. Unicode works fine! But small font looks horrible on screen.
How about changing to another fonts for better looking? This issue should be solved for proper Korean translation, I think.

11
Translations / Re: Korean translation
« on: November 11, 2013, 05:03:57 pm »
Please check out following link.
https://m.blog.naver.com/koreaeogks/60203280452

12
Work In Progress / Re: Achievements mod
« on: November 08, 2013, 03:26:09 am »
Splendid job, Shoes! :)
I think your mod could be new and powerful motivation for playing OpenXcom.

I also think that your mod could be included into next version of vanilla OpenXcom. What do you think of my idea? And when are you going to release this mod officially?

13
Suggestions / Re: 'Hall of fame' feature
« on: November 06, 2013, 04:16:04 pm »
Thank you for your comments, Shoes and moriarty. :)

My eventual suggestion is 'Doing games competitions' via 'Displaying an overall statistic(including game scores) for the each game play'.

Several months ago, I have found periodic Commodore 64 games competitions.
https://www.lemon64.com/forum/viewtopic.php?t=46069
https://www.lemon64.com/forum/viewtopic.php?t=49171
If there are periodic games competitions like this, much more people will play OpenXcom!

I think that Shoes' mod could be extended for this feature as moriarty mentioned.
How about my idea, Shoes?

14
Suggestions / 'Hall of fame' feature
« on: November 06, 2013, 10:34:18 am »
I think that 'hall of fame' feature should be added just like 'Master of Magic', 'Master of Orion II', 'Civilization' and other games. Current version of XCOM1/OpenXcom only show the same slides after the last battle and there is no history record of whole game play except for soldier stats. So many players will feel some kind of futility. Anybody who has considered this feature?

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