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Messages - Agm76

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Offtopic / Re: Your X-COM base names
« on: November 12, 2013, 08:43:53 pm »
I do the Alpha,Beta thing.
Except I always make a base for my team of special forces. I put all the best soldiers there, with the best weapons and training. They are known as the "Omega Squad", their base? "Omicron Theta".

2
Suggestions / Breach and Clear
« on: November 12, 2013, 08:38:52 pm »
Would love to be able to mitigate the running blind into a room I suspect or know is infested with aliens.
I know its been suggested before but to have another grenade option of a flash-bang would be so fun.
I imagine crouching next to a door or a created hole (from my plasma rifle) in a window or wall, throw in flash-bang.
It goes off at end of round like a primed grenade on 0. Alien activity occurs, and the next round for me I can enter. Only stuns for 1 round. Any aliens/civilians that were facing the grenade, and are susceptible are standing motionless or are panicked.
Id want the benefit of the doubt to go to the alien, I don't want to overpower them. If they are too far away or facing the other way it has a very limited effect. What do you think?

3
Work In Progress / Re: Sentry Gun
« on: November 12, 2013, 08:18:49 pm »
I thought about something similar too.
Maybe another add-on spot for weapons on landing craft, where you can equip researched Mods.
Night mission you can equip the vehicle with line of sight night vision or flare launcher.
Sentry Gun.
Grenade/smoke launcher.
Psi blocker.
Built in Motion tracker.
Nothing overpowering, just something to increase variety and fun without spoiling the balance.

4
Builds & Ports / Re: RaspPi build
« on: October 09, 2013, 10:14:47 am »
Thank you SupSuper, and mercy bow-cow-p French dude. Works great!

5
Builds & Ports / RaspPi build
« on: October 08, 2013, 07:09:37 pm »
Is a Pi build possible? I get an OpenGl error when I make it. Is this something to do with OpenGL ES?

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