Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Gifty

Pages: [1] 2 3 ... 10
Released Mods / Re: [Weapon] Plasma Blade & Plasma Sword Mod
« on: August 30, 2015, 09:24:56 am »
The animation is a really nice touch! Looks much more natural than the other melee weapons.

Released Mods / Re: [SOUND] Gifty's TFTD soundtrack!
« on: August 18, 2015, 10:01:29 pm »
By the way, if you don't mind me asking Gifty, how do you make these soundtracks?

I loaded a huge folder of Amiga chipset samples into Ableton Live and used the sampler tool to make it sound like 90s tracker music. It's kind of cheating since I'm not using an actual tracker program, but this way I can use a bunch of higher quality effects and Ableton's nice interface makes things much quicker.

EDIT: whoops, there was an issue where only the GOOD debrief song would play, and the BAD one would get skipped over. That's just been fixed.

Released Mods / [SOUND] Gifty's TFTD soundtrack!
« on: August 18, 2015, 12:13:57 pm »
I have returned! After putting out my first music pack, I began tinkering away at a TFTD soundtrack for over a year and a half, just waiting for OpenXcom to support it. Once I saw that TFTD was in the nightlies I knew the time had come! I took advantage of TFTD's increased track list to make a pack even bigger than my last one, with three interception themes and six geoscape themes, just to name a few. Download is below! :)

For those less familiar, this is an all-original soundtrack replacement for TFTD, composed in a 90s "tracker" style very similar to music you may have heard in Unreal, Jazz Jackrabbit, or Deus Ex. It's meant to give you a fresh listening experience but also to send warm nostalgia tingles down your spine, if that's not too creepy. It was tons of fun and I hope you enjoy it!


SAMPLE GEOSCAPE TRACK (click to listen):

INSTRUCTIONS: Since this is for TFTD, it goes without saying that you'll need one of the recent nightlies; the zip contains a folder named "TFTD", simply drop it in your OpenXcom directory and so that it replaces your existing TFTD folder. Simply delete the .OGG files in "SOUND" if my music starts to bug you!

I'd like to put this on the mod portal as well, but I'm having some weirdness with the file uploader, so this thread will have to do for now.

Work In Progress / Re: [WIP] Alternative human tech armory
« on: May 21, 2015, 05:03:21 am »
I really, REALLY like those sprites. Just a nice, distinctive silhouette on all of them.

I think this is a cool idea, I'd totally play it.

I did a sheet of purple floaters (like in the concept art) a while back, it never got used for anything but maybe it'll be helpful to someone!

Work In Progress / Re: [MOD] From the Apocalypse WIP
« on: April 26, 2015, 01:08:19 pm »

Offtopic / Re: What did you like in Xenonauts?
« on: April 25, 2015, 10:10:40 am »
Maybe it's the X-com Apoca lover in me, but I really liked the friendly NPC combatants in Xeno. The fact there are armed civilians, or local police, or local military that could distract them was a plus for me. It reminded me of Megapol cruisers being able to sneak in some pot-shots.
My favorite part of the Xenonauts NPCs was how they created these little stories in my head, where my dudes would have to put themselves in danger to save a farmer with no sense of self-preservation. I always felt bad when the incidental NPCs died.

I'm going to give this a go, a lot of these tweaks seem very smart and tasteful.

Resources / Re: [GRAPHICS] [RESOURCES] Dioxine's Airtight Hangar
« on: March 12, 2015, 04:35:50 am »
Oooh, I like that a lot.

Work In Progress / Re: i created a new alien --- WIP - called ant man
« on: March 08, 2015, 01:00:44 am »
Cat Man sounds a bit cheesy, but it's promising nonetheless.

Yeah, needs something tougher. Like...


Released Mods / Re: [GRAPHICS] Matching Weapon
« on: March 07, 2015, 09:28:48 pm »
I'd LOVE to have the pistol flipped, that always irritated the hell out of me.

Resources / Re: [SPRITES] Gifty's Garage
« on: March 07, 2015, 10:27:23 am »
More stuff! I'll actually release some soon, I promise.

Work In Progress / Re: i created a new alien --- WIP - called ant man
« on: March 07, 2015, 08:19:21 am »
Hey, I really dig it!

What is it you don't like in TFTD graphics ?

What's funny to me is that the quality of art in TFTD is almost universally improved... EXCEPT for the aquanaut paperdolls, which are spectacularly hideous. :P

Resources / Re: [GRAPHICS] [RESOURCES] Dioxine's Airtight Garage
« on: March 04, 2015, 07:23:34 am »
5. Reworked Snubnose Revolver sprite, made to fit 1x1 square (taken from the Final Mod Pack, not sure who is the original author)

That'd be me! Looks good, by the way.

Pages: [1] 2 3 ... 10