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Messages - HappyCat

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Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.84.5 - 19 Sep
« on: September 23, 2014, 05:19:45 pm »
Looks cool.
I've yet to try this conversion. ^^' Basically because I'd like to find some big enough chunks of time to spend on it.
Hope appearance of new weapons/faction/etc. won't jeopardize the balance.

I witnessed simillar bugs trying to use armor mods on android and I think it might be related, given the background of OS.
So more of compatible mods are welcome here too)

Builds & Ports / Re: Android Port (Old)
« on: April 25, 2014, 08:57:17 am »
Apk can be found here:
Requires forum registration. Can't upload it somewhere myself atm.

Builds & Ports / Re: Android Port (SDL2)
« on: April 04, 2014, 08:47:37 am »
Overwhelming majority of users (but not everyone) reported that the game crashes sometimes when your soldier/tank/mind-controlled alien is killed. I experience this issue too. It is not persistent and usually doesn't occur again after game re-loading (but the game can crash later after re-loading), and generally seems random without any regularity, also it seems that there is no corellation between device model and this issue.
That's all for now, hope it was helpful
This seems to happen often when current unit dies of reaction fire or first unit ot move next xcom turn dies on alien turn.
Had to modify save game to help hwp survive and make mission completeable(

Builds & Ports / Re: Android Port (SDL2)
« on: March 30, 2014, 09:52:34 pm »
There is workaround: bind back button to cancel in options.

Builds & Ports / Re: Android Port (SDL2)
« on: March 05, 2014, 09:48:01 pm »
Step 3 in last bug description seems to be unnecessary.

I was actually able to open door without turning by swiping from soldier to door.

Background music is playing even when device is in sleep mode.
UPD: workaround for turning bug is to tap somewhere else before tapping "next soldier"
"Spend all TUs" button is unpressable for me. I can tap-hover it and get hint, though.
UPD2: soldiers often turns after using stun baton. Looks related to general turn issue.

Work In Progress / Re: Converting XCUTIL to OpenXCOM
« on: March 03, 2014, 08:58:08 pm »
Thanks for port. Improved HE makes it actually useful. But I am wonder what on earth is required to cut through improved terran platform. Poor sectoid with their plasma pistols. :)

Released Mods / Re: [ARMOR] Combat Armor
« on: March 03, 2014, 12:05:04 pm »
I tried
mod and had the same problem.
Then installed the topic mod overwriting files.
Had the same problem with improved uniforms mod.

Released Mods / Re: [ARMOR] Combat Armor
« on: March 03, 2014, 07:14:15 am »
I am using main Armor.rul.
Somehow soldier sprites for half of my soldiers are not shown, just floating weapons. Maybe it has something to do with using it in android version though.

Builds & Ports / Re: Android Port (SDL2)
« on: March 03, 2014, 07:12:10 am »
I've found a bug related to turnging.
1. Turn the soldier "downwise", so he/she faces the screen.
2. Select next solder via "next soldier" button.
3. Press button "center on soldier".

Selected soldier sometimes also turns downwise. Never seen it happening with other directions.
UPD: Doesn't happen every time, so I am yet to find a solid way to reproduce this one.

Work In Progress / Re: OpenXcom mods
« on: March 02, 2014, 08:49:03 am »
It's great to have all those mods but I'm staring to fear that assembling "my perfect xcom" would take more time than playing itself)

Builds & Ports / Re: Android Port (SDL2)
« on: February 27, 2014, 11:01:55 am »
Am I correct that there is currently no way to executing actions requiring right mouse button or control key on pc?
Things like turning the turret, opening doors and forcing fire.

Builds & Ports / Re: Android Port (SDL2)
« on: February 25, 2014, 09:56:32 pm »
Perhaps you can point me to that forum as well? (I can't read russian but my coworker can) :)
I am not sidav, but I am sure he means following topic:

Builds & Ports / Re: Android Port
« on: January 17, 2014, 07:14:31 pm »
I decided to make more complete notes of pallete-looking issue on Galaxy Note 10.1

"options.jpg" shows how options (or any other) screen actually looks like ingame.
"options_device_screenshot.png" is how it looks on a screenshot taken by tablet built-in screenshot taker. Here colors looks normal. And they retain normal look for a few seconds. I checked that sliders and other ui elements are still operational within these seconds.
"options_input shows.jpg" how options screen lokks like if you start editing text field.
The whole thing kind of reminds me how text and images changes when selected for copy in text editors or browser...
Hope it clarifies something.

On a side note, music continues to play when openxcom stops being active apllication and even when tablet is in waiting mode.

Builds & Ports / Re: Android Port
« on: January 15, 2014, 04:49:56 pm »
I thinks it's from ufopaedia wiki entry that page mentioned in his last post.
It's where I got my apk from and I witness the same issue.

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