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Messages - PPQ

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1
The X-Com Files / Re: [submod] Tritanium Bullet Mill (0.1.0)
« on: March 09, 2024, 10:29:53 am »
Honestly what I would do is take the existing option to farm out Tritanium ammo to MAGMA and expand it. In particular, push it forward a bit so that it comes sooner and let it also give you access to BlackOps tritanium ammo. That would make it a much more worthwhile investment and yet not one without tradeoffs.

2
The X-Com Files / Re: I messed up somewhere and looking for advice
« on: March 04, 2024, 08:56:31 pm »
I mean, aren't the Sectoids the poster boys aliens of the extraterrestrial clone army? Them looking like they're all brothers is a feature... :D

Anyhow, what do your Sectoid engineers look like?
Same as the leaders only the headband is green.

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The X-Com Files / Re: I messed up somewhere and looking for advice
« on: February 29, 2024, 10:38:31 pm »
A lot of them already do. Likely a majority, even. Since there are so many and there's only so much art effort to go around, which ones in particular bother you?
Sectoids.

The art would be easy to do as well. But modding XCOM is just so tedious in terms of file editing that I can't be bothered to do it for more than the engineers on my own.

4
The X-Com Files / Re: Sprites for low-level cultists
« on: February 29, 2024, 10:37:11 pm »
If this is the sort of quality you can whip up quickly in Paint I think I speak for all of us when I say that I'd very much like to see more.  :)

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The X-Com Files / Re: I messed up somewhere and looking for advice
« on: February 29, 2024, 06:11:07 pm »
Honestly I think it would be neat if all the different alien variants were all to have unique models to differentiate them.

6
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 28, 2024, 11:42:24 pm »
I wish to report a crash.

Steps to reproduce:
  • Start game
  • Click: New Battle
  • Set the settings as in the attached screenshot.
  • Click: OK

7
Resources / Re: image editors / graphics programs
« on: February 28, 2024, 12:21:41 am »
Thanks you all. I really appreciate your efforts to help. However, I simply have far too much experience with Paint.NET and far too little time to start learning a new tool. So it's either PDN or nothing for me. And since Paint.NET exports PNG files in a stupid way that pretty much means there is no editor that I can use. So I just had to go write my own.

Well, to be specific I wrote a piece of software that can convert PDN exported PNG files into XCOM compliant ones by swapping out the palette and fixing the indices. So I'll just use that. Sure it's an extra step to convert each image after saving but I get to use the tool I know. Plus it was fun to write and learn about the insane innards of the PNG format.

I don't know if there is interest in it but if so I might publish it for people to use. I am hesitant to do so right away because it would take as much work to polish it into something usable by anyone but me as it did to write it. ;D

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The X-Com Files / Re: A question on aircraft
« on: February 27, 2024, 08:05:31 pm »
Random question. How good is the Avenger as a fighter? I mean, stat vise it looks good enough to be a decent fighter. And it has a lot of weapons, better HP and really is competitive with the Tormentor in all but speed.

9
Resources / Re: image editors / graphics programs
« on: February 16, 2024, 12:42:54 am »
I use Irfanview.
It's not even an editor, just a viewer and converter.

But many people use many different tools.
Maybe I am looking at the wrong program here but from what I see that thing is a video player. I can open an image file with it but I can't save it.


EDIT: I tried every program listed on this thread and I can't get any of them to work. Most of them won't allow me to paste in from other programs meaning that I can't just use them for resaving easily. I would have to save with a custom color for transparency and manually delete it or some such. And that's too much of a paint. And the only one that does what I need is MTPaint which is just the most painful piece of software I used since I last had the misfortune of dealing with the eclipse IDE.

So yea, unless there is an easy non painful way to do this I have to quit. It's sad, but it is what it is.

10
Resources / Re: image editors / graphics programs
« on: February 15, 2024, 11:32:52 pm »
In that case you can create your image in paint.net and save it as a BMP for example.

And just do the bmp->png conversion in a different program.
Good idea. What's the easiest thing to use for this? I understand you need to configure something about color pallets.

11
Resources / Re: image editors / graphics programs
« on: February 15, 2024, 11:26:57 pm »
Paint.Net is literally the worst program to use to create/edit images for Openxcom.
There are no instructions here simply because nobody uses it... because it simply doesn't work.

The only advice we can give you is: use something else, anything else.
I see. Well, that sucks. I definitively don't have the time to learn an entire new tool. So I guess I have no choice but to abandon things.

Thanks anyway. At least I got to quit before I wasted too much time on the impossible. And that is valuable in its own right.

12
Resources / Re: image editors / graphics programs
« on: February 15, 2024, 08:21:06 pm »
Has anyone figured out how to use Paint.Net to save PNG files for this game? Ideally in the form of simple instructions. I've searched through the entire forum but found nothing.

13
The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: February 13, 2024, 12:00:36 pm »
There is 50% chance... Should I make it 100%?
I do not know if this is possible using the engine but I think the best solution would be an incremental system. As in, have it start at 50% and than rise by X% every month such that it reaches 100% after how ever many months you think is balanced as the latest date. So say 10% would give you 5 months, 20% would give you 3 etc.

14
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 10, 2024, 02:40:51 pm »
Anyway, this was in the context of stunning enemies
I was talking in general. That's the point of divergence than. :)

Basically to sum up what my point is its that for its time and place, that being an early to mid era underwater weapon that can stun as well the dart rifles are really good. And they don't really grow obsolete in that role until you get blasta rifles as your DPS and small launchers for stunning. Which can be quite a while. All of which combines to make them some of the best weapons in the game balance vise. Right up there with the Black Ops SMG and the MGL.

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Knockout Grenade.
Thanks. Somehow I succeeded in completely missing that one. O_o

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Indeed. But they're the safe high-damage, high-penetration option for when you really need to capture a tough enemy.
I kind of just flood the enemy with smoke and bumrush them with bioelectric tazers. :)
I have been meaning to give them a go but the combination of heavy weight and general unwieldability has always put me off. A taser pistol is something you can pocket and still have a primary weapon.

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You mean this: "It can also be used underwater"? That's definitely not 'purely underwater'.
Fair enough. I admit to remembering wrong.

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Milkors and regular GLs are only better with aimed shots at long ranges. Snaps are mostly worse, both for accuracy and TU. And the regular blunt ammo (as opposed to TGL) isn't too reliable at one-shotting, while electric darts are pretty consistent at two-shotting. Long-range, arcing fire and the ability to use other ammo is what makes them better, IMO. Plus reloading that also eats TU. TGL is where it's really no longer remotely competitive.
They are however far more versatile because they can provide you with smoke, HE or other forms of cover as well. It's kind of like how Taser Pistols are generally not great as stun weapons but the fact you can give one to each soldier for very little weight and inventory space just makes them a workhorse for me.

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These effing canines seem to be the answer to everything. 😢
I am yet to try using dogs or any animals. Also, just how do you equip tamed minotaurs? I have 3 in my inventory just chilling.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 10, 2024, 10:52:21 am »
The only thing you will need to capture underwater are aquatoids. Those arrive in a ship (and everyone except possibly one start inside the ship). It is IMHO the best strategy to rush there to melee them with stun rods/prods (you may also throw a couple of gas mines from shorter ranges). If you try to defeat aquatoids with ranged weapons, they will wreck your guys with their better vision and sonic weapons.
It's not really about capturing. Although captured stuff sells better than corpses so there is that.

But fundamentally I hold that in the early to mid water game when you still don't have a reliable supply of captured aquatoid weaponry and ammo dart rifles are your best general purpose underwater weapon. The fact they also capture stuff at times is a bonus.

Than again admittedly the bar isn't high to clear. At the moment you get these, and for a significant time afterward your options are either the strange underwater AK which is meh at best, melee weapons or the odd captured sonic pistol with no reliable source of ammo. Well, I guess you also have harpoon launchers but those are just bad in my experience.

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