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Messages - Amiga

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1
Cool ;) now I finally know how to play... after 1k hrs of play since 1994 lol ;)))

2
What about landed ufo? BTW this game still amazed me after 24yrs...

3
I've placed base in the UK. Two first UFo's were shooted down over sea. Next three was crashed and wiped out by my team and before end of the month my base was attacked. ##&#@! How it's even possible? Is it a bug ? Basically  no even single detected UFO's were ignored...

4
I've noticed that very ofter when we have 'weapons: 3' on craft third slot isn't visible. I have to restart game to see it again. Sometimes few times in a row..
Even worst it affect all craft separately. So one has 3 weapons other has 2..after restart first has 2 and other 3 ect.

5
OpenXcom Extended / Re: MMB show alien rank without Mind Probe?
« on: March 21, 2018, 08:42:41 pm »
You don't have the newest version yet :)
I have only just uploaded the changes...

Try this: https://lxnt.wtf/oxem/builds//ExtendedPlus/Extended+-3.10a-860d261-2018-03-21-win32.7z

working like a charm!! May the force be with you !

6
OpenXcom Extended / Re: MMB show alien rank without Mind Probe?
« on: March 21, 2018, 07:39:11 pm »
I put this in mar vars.rul
showFullNameInAlienInventory: false

and still i can see alien rank.. Did I miss something?

7
Great.  Thanks for avswers guys..

8
Open Feedback / Small radar vs Large? What's the difference?
« on: March 21, 2018, 12:08:34 am »
Is there any difference except price and range?? My whole life I've avoided small radar system...I've also heared that those small and large stack and worth to keep both?

9
It doesn't clear the flag.
The only way in vanilla to clear the flag is to let them in (or edit the save file :P).

PS: in OXCE+, there is a second way... to configure/mod a global percentage variable "chanceToStopRetaliation" that says how likely they are to consider your defenses as unbreakable and abandon their efforts to break in

where to set this variable??

10
What exactly do you mean by "send your soldiers after it before it arrives"?

I think he meant crash site...

11
Open Feedback / Re: Few months already and no single Terror Site?
« on: March 20, 2018, 11:00:49 am »
Do you have any mods turned on?

Yes..from standard list like Alien Pick Up Weapons...and my custom. But I've only editing research/manufacture/items
I will try fresh install to see how's going on that way..

12
Open Feedback / Few months already and no single Terror Site?
« on: March 20, 2018, 10:35:34 am »
I remember in vanilla game terrors always apears at end of month. Since I play OXC or even OXCE+ I didn't see single terror site...did I miss something?? (except terror site :) )

13
Although if your fusion defense can take them out so easy, might be best to let them keep coming until you're sure you can take out a battleship, then send your soldiers after it before it arrives. That should clear the flag too.

I didn't knew that too...

14
Yes, letting them land clears the flag that says to send more battleships.

Great to know that after 24 yrs haha

15
I remember when I've played in 95 on Amiga I did a trick to wipe out Alien Base in few turns.. Basically I tried to locate base core by hovertank plasma then shoot fusion ball launvher into command center. Job done. retreat - alien base destroyed. Of course nothing was collected by Alien base was destroyed with no casualties :)

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