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Messages - Aemolia

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I love this modpack. I really do. The few months I played were my best X-Com game experience. But the game mopped the floor with me :(

I like playing X-Com modpacks in a laid-back way, researching and carefully reading every little piece of tech I can. So when I saw the "affects game progression" sign on something, I tried postponing it as long as I can. I collected all the dossiers from cult members, dissected all the monsters and researched every piece of equipment I could loot.

Unfortunately while I was busy researching, the cults were busy expanding. Now I keep getting cult suppression missions and I struggle a lot. I still can only take 4 agents max and need 5 vans to keep up with all the things going on around the globe. The funding nations are angry at me. When I accidentally discovered the cult bases (not the holdouts but the alien base-like bases), I couldn't figure out how to deal with them. 4 agents in suits showing up with light firearms will never do the trick..

I just want to play slow and enjoy it all.
Playing on veteran btw

IDT Modding Hub / Re: [TC][OXCE][SMALL MOD] Reach: The Fall, a Halo mod
« on: January 20, 2023, 08:32:53 pm »
Thanks for explaining. I tried your mod but I found it a bit confusing.

ELites take entire cartridges before falling, some weapon stats feel out of place, research and manufacture options are missing, and one time some wooden shacks appeared instead of the spaceship I shot down. Am I missing something?

IDT Modding Hub / Re: [TC][OXCE][SMALL MOD] Reach: The Fall, a Halo mod
« on: December 25, 2022, 11:42:52 pm »
I registered just to ask. Why are regions named after traditional Hungarian cities?

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