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Messages - antigluten

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Builds & Ports / Re: Build on Mac OS X 10.7.4
« on: March 19, 2013, 08:16:45 pm »
Alright! Now have successfully built on 10.7.4.

Issues were as follows:

yaml-cpp 0.3.0 (or less)

Used hmaon's patch to accommodate for OSX weirdness. I made a minor edit (as described in my previous post).

Built just fine after these corrections with a few warnings which havent caused any problems yet to the build.


Final methodology for successful compile:

Tada! Thanks to hmaon, warboy, and Grrussel. Hopefully we can exclude the patching in the near future..

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Builds & Ports / Re: Build on Mac OS X 10.7.4
« on: March 19, 2013, 04:08:09 pm »
ah great - this definitely solves that problem: i was able to remove the #include "glext.h" by adding in #define NO_SDL_GLEXT instead. This also got rid of a warning where the glext version was being redefined.

Now I just need to drop my yaml version down to 0.3 (or less -thanks warboy ;)

3
Builds & Ports / Re: Build on Mac OS X 10.7.4
« on: March 19, 2013, 07:30:04 am »
apparently GLEW and SDL_OpenGL.h don't mix well. Just fyi

4
Builds & Ports / Re: Build on Mac OS X 10.7.4
« on: March 19, 2013, 05:48:00 am »
I'm wondering if using GLEW is gonna help me out here... gonna try updating this linking with GLEW libraries and see if this solves the issue....

5
Builds & Ports / Build on Mac OS X 10.7.4
« on: March 19, 2013, 02:45:05 am »
Full verbose log errors here: https://pastebin.com/7YDg6KpH

As discussed with a few IRCers, it seems like glext.h is not being referenced properly.

I have installed XCode 4.3.1 and installed its Command Line Tools, and installed 'yaml-cpp', 'sdl', 'sdl_gfx', and 'sdl_mixer' via Homebrew.

I've found glext.h in a few places on OS X...

/System/Library/Frameworks/OpenGL.framework/Headers/glext.h

as well as

/usr/X11/include/glext.h

I've tried referencing these locations explicitly in the makefile but have not had any success.

Thanks in advance for your guidance here - compiling is definitely not my strong suit

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