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Messages - michal

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Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.2
« on: March 30, 2018, 11:19:50 am »
That's beautiful. Robin, you should start Patreon for your project. Then quit your job ! ;)

Open Feedback / 2.0 ?
« on: March 10, 2018, 12:47:32 pm »
Soon, it will be 4 years since 1.0 has been released. What's status of 2.0 ?

Open Feedback / Someone should make OpenXcom trailer
« on: July 19, 2017, 04:39:37 pm »

Just watched OpenRA 10th Anniversary Trailer

Someone should do something similar for OpenXcom ;)

Resources / Re: Neoworm Sprites dump
« on: June 09, 2017, 05:13:42 pm »
Yep, me too. First impression - some dude wearing a suit. His eyes, nose and "mustache" looks too human.


Guys i need your help.

I've made simple casual browser game. Probably bit like 2048.
Here's gif:

Here's game:

Can i ask you a favor? Could you spread a word about it? Post that gif with short description on your facebook, twitter, maybe some forums? Or maybe you know someone from game review portals or smth like that? ;)

Thank you !

Offtopic / Phoenix Point - AMA with Jullian Gollop
« on: March 23, 2017, 08:20:17 am »
Lot of questions about Phoenix Point:

Also about OpenXcom:
No I haven't contacted the developer on openxCOM, but I have been following it. I have played several versions over the last year, and also the Xpiratez mod.

Offtopic / Ufo Enemy Uknown For Zx Spectrum
« on: March 14, 2017, 03:17:03 pm »
Did you know there is demake for zx-spectrum?

Looks like battle is real time and you control only one soldier?

Work In Progress / Re: OpenXcom Modsite Portal [Updated 6.27.14]
« on: March 09, 2017, 11:17:14 am »
EDIT: btw. great nickname, 486DX2 was my first PC :) 33 MHz with a turbo button for 66 MHz !!  8) And xcom ran pretty slowly on it until I upgraded from 4 MB RAM to 8 MB RAM... which cost me a fortune :P

My first time with X-Com was playing on amiga. Of course without HD. So juggling floppies all the time :) Having it later on PC was so much better ;)

Open Feedback / You can ignore boards now
« on: November 12, 2015, 09:08:17 am »

In your profile, you can now pick boards to be ignored ("Profile" => "Modify Profile" => "Ignore Boards Options"). Ignored boards won't show in "Unread posts"

Released Mods / Dedicated mod boards rules
« on: October 23, 2015, 08:33:10 am »

As some mods are getting bigger, gain more interest and generate multiple topics, there is now possibility for having dedicated mod board.

This way there can be multiple topics for one mod without spamming general mod board.

Some important information first:
1) Mod with dedicated board isn't supported by OpenXcom team. From OpenXcom team perspective it's just like any other mod.
2) Dedicated board is moderated by mod author(s).

Obviously we can't give every mod it's own board, so there are couple of rules:
1) Mod must be released already and actively developed for some time.
2) Mod must be big enough. It just doesn't make sense to create boards for small mod (with couple of new weapons for example).
3) Mod must have estabilished fan base - interested in contribution (with ideas, art, etc.)

If you want dedicated mod board, please PM me or any other admin. Keep in mind that we can deny your request.

Offtopic / Freeablo 0.3 released - open source diablo 1 engine
« on: August 06, 2015, 08:54:28 am »
Still not playable, but they are making progress :)

Big features this time round are level 3 level generation, and some cool new gui stuff from knopka90 and Exairnous.

Im hoping that for v0.4 I can get a start on combat and multiplayer, so it should be a more exciting one (a lot of the stuff in this release is a bit “invisible” to end users).

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