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Messages - michal

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1
Released Mods / Re: Terrain Pack considerations
« on: November 27, 2019, 09:45:18 am »
Just a random thought. Maybe mods should have specific licenses?
To avoid similar situations in future.

For example, i guess for Terrain Pack, most appropriate would be CC NC SA:
https://creativecommons.org/licenses/by-nc-sa/3.0/

(I'm not saying Hobbes should license his mods under this license, i'm just giving example)

2
Offtopic / Re: New X-COM-like game: Terran Shield
« on: September 06, 2019, 09:47:37 am »
IMHO you should work on materials and lightning. In this grenade video everything looks too shiny, even ground and grass.

3
Offtopic / Re: New X-COM-like game: Terran Shield
« on: September 05, 2019, 09:46:31 am »
Hello,

I'm not saying that you want too much money for what you want to implement. I'm just saying that IMHO there is zero chance now that you will get it.

Xenonauts had community and more impressive demo / trailer.
Phoenix Point had Jullian Gollop name behind it.

I think that what you have now is not enough to convince people to fund your project.

Maybe you should concentrate on doing one map, one alien, one weapon but make it look impressive.

Maybe you should consider other ways of funding for now. For example patreon. And slowly build community.
Release demos often, etc.

4
Offtopic / Re: New X-COM-like game: Terran Shield
« on: September 04, 2019, 02:13:41 pm »
Sorry for being honest, but i think you should work more on your game before trying to kickstarter it.
Currently trailer shows that your game is in very alpha state.

You are aiming for higher goal than Xenonauts 2, which looked much more finished when they made their kickstarter:

https://www.kickstarter.com/projects/69341191/xenonauts-2-strategic-planetary-defence-simulator

Also, they had large community from Xenonauts 1.

I really doubt you will manage to reach such high goal.
Also, why so many stretch goals? I counted 7 stretch goals over 780K - which is more than Phoenix Point have got on FIG funding ($765,948).

Sorry, but at this state i doubt you will get more than couple thousands.

Anyway, good luck!


5
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.2
« on: March 30, 2018, 11:19:50 am »
That's beautiful. Robin, you should start Patreon for your project. Then quit your job ! ;)

7
Open Feedback / 2.0 ?
« on: March 10, 2018, 12:47:32 pm »
Soon, it will be 4 years since 1.0 has been released. What's status of 2.0 ?

8
Open Feedback / Someone should make OpenXcom trailer
« on: July 19, 2017, 04:39:37 pm »
Hello,

Just watched OpenRA 10th Anniversary Trailer

https://www.youtube.com/watch?v=93b7TKooj-M

Someone should do something similar for OpenXcom ;)


9
Resources / Re: Neoworm Sprites dump
« on: June 09, 2017, 05:13:42 pm »
Yep, me too. First impression - some dude wearing a suit. His eyes, nose and "mustache" looks too human.

10
Hello,

Guys i need your help.

I've made simple casual browser game. Probably bit like 2048.
Here's gif:


http://i.imgur.com/eqCMVBj.gif

Here's game:
http://swappy10.com/

Can i ask you a favor? Could you spread a word about it? Post that gif with short description on your facebook, twitter, maybe some forums? Or maybe you know someone from game review portals or smth like that? ;)

Thank you !

11
Offtopic / Phoenix Point - AMA with Jullian Gollop
« on: March 23, 2017, 08:20:17 am »
Lot of questions about Phoenix Point:

https://www.reddit.com/r/PhoenixPoint/comments/60tn6x/i_am_the_designer_of_xcom_and_phoenix_point_ask/

Also about OpenXcom:
Quote
No I haven't contacted the developer on openxCOM, but I have been following it. I have played several versions over the last year, and also the Xpiratez mod.

13
Offtopic / Ufo Enemy Uknown For Zx Spectrum
« on: March 14, 2017, 03:17:03 pm »
Did you know there is demake for zx-spectrum?

https://www.youtube.com/watch?v=6IcF7j9KskA

Looks like battle is real time and you control only one soldier?

14
Work In Progress / Re: OpenXcom Modsite Portal [Updated 6.27.14]
« on: March 09, 2017, 11:17:14 am »
EDIT: btw. great nickname, 486DX2 was my first PC :) 33 MHz with a turbo button for 66 MHz !!  8) And xcom ran pretty slowly on it until I upgraded from 4 MB RAM to 8 MB RAM... which cost me a fortune :P

My first time with X-Com was playing on amiga. Of course without HD. So juggling floppies all the time :) Having it later on PC was so much better ;)

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