AwesomeGuns.NightlyPatch.zip |
466 |
Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game) |
March 28, 2017, 02:59:36 am |
Bigob.gif |
506 |
Resources |
December 20, 2016, 09:09:00 pm |
pallete.zip |
297 |
Resources |
December 20, 2016, 09:09:00 pm |
research.zip |
303 |
Resources |
December 20, 2016, 09:09:00 pm |
weapons.zip |
302 |
Resources |
December 20, 2016, 09:09:00 pm |
UOPSDMFG121420160938.png |
698 |
Re: [FULL MOD] Awesome Guns |
December 18, 2016, 10:08:12 pm |
screen000.png |
719 |
Re: [FULL MOD] Awesome Guns |
November 23, 2016, 07:03:03 am |
screen002.png |
676 |
Re: [FULL MOD] Awesome Guns |
November 23, 2016, 07:03:03 am |
Sectoid_mind_CONTROL.jpg |
710 |
Re: Real World What Ifs Suitable for XCOM |
October 20, 2016, 02:49:10 pm |
ordered.png |
522 |
Re: [EXE] OpenXcom Extended |
September 06, 2016, 09:22:47 pm |
unordered.png |
513 |
Re: [EXE] OpenXcom Extended |
September 06, 2016, 09:22:47 pm |
Untitled.png |
517 |
Re: [EXE] OpenXcom Extended |
September 06, 2016, 08:54:15 pm |
screen000.png |
551 |
Re: [EXE] OpenXcom Extended |
September 06, 2016, 07:16:45 pm |
screen000.png |
485 |
Re: [EXE] OpenXcom Extended |
September 06, 2016, 07:16:45 pm |
screen000.png |
479 |
Re: Difference of the numbers on the items in the inventory screen |
September 03, 2016, 07:22:59 pm |