AwesomeGuns.NightlyPatch.zip |
392 |
Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game) |
March 28, 2017, 02:59:36 am |
Bigob.gif |
442 |
Resources |
December 20, 2016, 09:09:00 pm |
pallete.zip |
257 |
Resources |
December 20, 2016, 09:09:00 pm |
research.zip |
262 |
Resources |
December 20, 2016, 09:09:00 pm |
weapons.zip |
261 |
Resources |
December 20, 2016, 09:09:00 pm |
UOPSDMFG121420160938.png |
568 |
Re: [FULL MOD] Awesome Guns |
December 18, 2016, 10:08:12 pm |
screen000.png |
573 |
Re: [FULL MOD] Awesome Guns |
November 23, 2016, 07:03:03 am |
screen002.png |
555 |
Re: [FULL MOD] Awesome Guns |
November 23, 2016, 07:03:03 am |
Sectoid_mind_CONTROL.jpg |
585 |
Re: Real World What Ifs Suitable for XCOM |
October 20, 2016, 02:49:10 pm |
ordered.png |
440 |
Re: [EXE] OpenXcom Extended |
September 06, 2016, 09:22:47 pm |
unordered.png |
430 |
Re: [EXE] OpenXcom Extended |
September 06, 2016, 09:22:47 pm |
Untitled.png |
438 |
Re: [EXE] OpenXcom Extended |
September 06, 2016, 08:54:15 pm |
screen000.png |
463 |
Re: [EXE] OpenXcom Extended |
September 06, 2016, 07:16:45 pm |
screen000.png |
401 |
Re: [EXE] OpenXcom Extended |
September 06, 2016, 07:16:45 pm |
screen000.png |
418 |
Re: Difference of the numbers on the items in the inventory screen |
September 03, 2016, 07:22:59 pm |