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Messages - Tripp

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Suggestions / Re: Avoid excessive first turn reaction fire
« on: June 08, 2013, 04:36:41 pm »
I see... I don't remember where I read that.

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Suggestions / Re: Avoid excessive first turn reaction fire
« on: June 08, 2013, 03:36:38 pm »
I'm a little confused on Volutar's comment. Are you talking about X-com or openxcom?
(and I don't think I've thrown a smoke grenade in any x-com game ever)

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Suggestions / Avoid excessive first turn reaction fire
« on: June 08, 2013, 02:33:38 am »
Please make this closer to the original x-com by making the alien units start with a random number of time units when they spawn. I basically play with a sacrificial tank that I send to die on the first turn from reaction fire. I think the original they start with random number of TUs from 0 to max to simulate movement before x-com has landed. Patch would be easy I think just add the spendTimeUnits line below in BattlescapeGenerator::addAlien

Code: [Select]
stats->tu += 4 * difficulty * stats->tu / 100;
unit->setTimeUnits(stats->tu);
unit->spendTimeUnits(Random()%stats->tu); https://use whatever random generator you guys usually use
stats->stamina += 4 * difficulty * stats->stamina / 100;

In case nobody understands the connection between TUs and reaction fire 100% TUs means the unit gets a reaction fire chance as soon as an enemy unit enters LOS (at least in the original it did)

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Programming / Re: Battlescape Hotkeys
« on: December 01, 2012, 08:45:45 pm »
I was going for hardcoded but I could extend it to the options config file pretty easily I think. I'm not an sdl guru so an interactive screen is probably beyond my skills at this point.

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Programming / Re: Battlescape Hotkeys
« on: December 01, 2012, 07:37:33 pm »
Sounds like we all want 'modern' keyboard shortcuts and not '1993 dos' keyboard shortcuts. That all sounds great to me. I'm going to add everything moriarty said in his post plus 'c' for crouch. I will make it similar to most modern FPS keyboard shortcuts with wasd for movement in addition to arrows. I will update the first post with a list when I have them implemented.

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Programming / Battlescape Hotkeys
« on: December 01, 2012, 04:03:28 am »
I've been working on a few modifications to my local version and I have successfully added keyboard scrolling to the battlescape. I could easily extend this to hotkeys like 'A' for aimed shot 'S' for snap 'D' for auto 'K' or 'N' for kneel (haven't decided which I like better) and others. Is the community interested in this kind of thing? What other hotkeys should be added? After some more testing I will probably submit a patch.

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