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« on: October 23, 2022, 06:25:54 pm »
I came back to X-Com Files after a few years, and tried to start a new run on Beginner difficulty. I wanted to try how survivable the game is on easiest mode when you play casually.
I start losing points to two or three random events before the first mission shows up. Ok.
I go for my first apprehension, and I start exploring the place with my two agents (equipped with Glock and stun baton). With playing casually I mean that I'm not employing any advanced tactics, but I'm not making my agents run around like headless chickens either. Rng has one of them sniped from halfway across the map, from the side he wasn't looking at; the other one reaches the cultist and attacks twice with the baton, hitting once - not enough, the bad guy turns around and shivs her to death.
One save-scum later, the cultist is safely arrested and I go on: I interrogate him, arrest several more, get a van, all in all I'm starting to make a little progress, until I get hit by two -300 events about the cults still being elusive. Then, between days 15 and 21 of the first month, such events fire two more times, with three additional negative score hits from different happenings (the missed crop circles, the CIA, and I can't remember which other); I haven't counted how many events I got in total, but my score is below -1500 since my missions can't even remotely compensate, and research is only slightly making up for those random losses.
I can definitely survive, progress with my investigations and stop the score leaks; missions will get easier when appropriate equipment will be unlocked (most of them, at least), but I still haven't faced manors with their dreaded reinforcements. I feel that my casual playthrough test has already gathered enough data.
Now, I get wanting a difficult game, that's perfectly ok. But there are five difficulty levels, and in my opinion they shouldn't be "Very hard", "Very very hard", "Extremely hard", "Almost impossible" and "Totally impossible". I see a difficulty level labeled "Beginner" as something that a beginner, indeed, should be able to go through, getting slapped only if they mess up badly; my impression instead is that it still requires a lot of skill both on the tactical and strategical layers - if you don't optimize your playing, it mercilessly makes you fall more and more behind.
What do you think?