1
The X-Com Files / incendiary grenades
« on: June 11, 2020, 09:52:54 pm »
Incendiary grenades: 60dmg
Red Dawn Lad: 5 Armor, 140% incendiary dmg
This guy not only survives the blast (which was right under his feet), but then stays alive for the next 2 turns while on fire (in which case i just said screw it and shot him). I wish i could say this a one time thing but i have yet been able to kill a cultist with the initial blast of a incendiary grenade, some do die from the burning afterwards.
I feel like I'm missing something because 60 dmg is a lot on top of the bonus damage (150% dmg on some of those black locus).
Red Dawn Lad: 5 Armor, 140% incendiary dmg
This guy not only survives the blast (which was right under his feet), but then stays alive for the next 2 turns while on fire (in which case i just said screw it and shot him). I wish i could say this a one time thing but i have yet been able to kill a cultist with the initial blast of a incendiary grenade, some do die from the burning afterwards.
I feel like I'm missing something because 60 dmg is a lot on top of the bonus damage (150% dmg on some of those black locus).