While I generally agree that (especially tier 3) manors are too much, I do have to point out that:
- Manors already have a 6-month grace period when they don't upgrade.
- Lower-tier manors don't have reinforcements, and only the same kind of equipment as regular cultists. Not sure how one could reasonably nerf their 'tech'.
- Manors don't self-propagate, so killing off existing manors does nothing to stop more manors from showing up.
- You're supposed to be able to start engaging UFOs in 1999, so being able to fight regular jet fighters 4-5 months earlier is not a big stretch. And actually makes your own MiGs useful for once.
Update from my brother's SH/I campaign, his kitsune got shot down by a 2800 human ufo in dec 1998.
The manors appear too early, spawn too often and upgrade too fast. You simply do not have the arsenal to effectively deal with such air presence.
Imo while an interesting mechanic to keep the cults relevant, they are way overtuned and make the game not fun.
Can someone give me a step-by-step guide on how to change the starting month for Manor spam from month 10?
If not possible, I will have to unfortunately shelf the mod.