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Work In Progress / Re: Best mods to enhance the original game?
« on: September 17, 2014, 05:21:48 pm »
Hi Warboy!

I wanted to ask you since you have a plenty of experience in modding old xcom and openXcom. I was wondering if it would be possible to recover the changes Civilian made in his mode via some old Xcom modding tool, and based on that introduce a openXcom version.

Best regards
Roman

2
Work In Progress / Re: Best mods to enhance the original game?
« on: June 29, 2014, 06:42:32 pm »
Hi, Try out this one:

https://www.strategycore.co.uk/files/civilians-conversion-mod/

Totally rocks.
Warm regards
Roman

3
Suggestions / [SUGGESTION] Game Rules randomization
« on: June 29, 2014, 03:10:04 pm »
Dear All,

I thought about how to make the game more different at every approach. Despite missions are randomly generated together with random map generation scheme it would be cool to have option in which every time you, as a player approach the game you are encountering new "alien" species. What I mean by that?

Now when you start a game you expect sectoids to show up at the beginning, then floaters. You know what kind of tactics you should use against them etc. But what if the stats of the aliens species were drawn randomly at the beginning of the game, from some predefined distributions? Then one time you play game you encounter weak snakemans at the beginning of the game, which are almost immune to the small arms fire but sensitive to fire, then for instance some very fast floaters which use only melee weapons, then some other type of aliens (or other ones taken from the mods library).

Of course this changes the way the research is being done i.e. research reveals "features" of species or other objects instead of providing a per-defined description (can be realized by tagging of the descriptions).

This would result in a game which is always very different, and requires usage of unique tactics for the player. Potentially might lead to large in-balance in the game but after all, xcom is about fighting as an underdog isn't it?

Warm regards
Roman

4
Suggestions / Re: Battelscape level multiplayer
« on: June 29, 2014, 02:52:46 pm »
Dear All!

Sorry to bring back the old thread but I wanted to ask again if the hot-seat feature is planned in openXcom in some upcoming time?

Warm regards
Roman

5
Suggestions / [SUGGESTION] Battelscape level multiplayer
« on: October 14, 2012, 05:34:48 pm »
Hi All!

I had this idea that it would be nice to play tactical battles with friends via hot-seat for instance.  It also should not be to hard to code, and even it might be a good starting point for a real multiplayer version, especially since UFO: Two sides is down and wont be developed further (as far as I can find out on the website).

What you guys and girls thinks?

Warm regards
Roman

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