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XPiratez / Re: Custom inventories, gear slots and OXCE limitations
« on: September 14, 2018, 04:35:34 pm »
The last one looks good to me if we're going with 1 gear item.
It would give us a place to pick one big utility item regardless of it's size, while still preferring smaller or easier to fit utility items in the rest of the inventory. This way a towel might actually get used, but won't necessarily be the only utility item anyone would choose.
Assuming meridian adds slot restrictions, I don't think current OXCE+ will be work with piratez. One issue I know of is that STR_UNAVAILABLE will be ignored unless we create a research project for it. Solution, make researching STR_UNAVAILABLE depend on STR_UNAVAILABLE, since STR_UNAVAILABLE will then be a valid research topic and will be enforced, even for itself. Otherwise we all get to build an Eye Of Horus at the beginning of the game.
It would give us a place to pick one big utility item regardless of it's size, while still preferring smaller or easier to fit utility items in the rest of the inventory. This way a towel might actually get used, but won't necessarily be the only utility item anyone would choose.
Assuming meridian adds slot restrictions, I don't think current OXCE+ will be work with piratez. One issue I know of is that STR_UNAVAILABLE will be ignored unless we create a research project for it. Solution, make researching STR_UNAVAILABLE depend on STR_UNAVAILABLE, since STR_UNAVAILABLE will then be a valid research topic and will be enforced, even for itself. Otherwise we all get to build an Eye Of Horus at the beginning of the game.