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Messages - Kraigallach

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1
40k / Re: 40k Bug/crashes/problem´s report
« on: April 20, 2020, 07:52:16 pm »
Ah I'm an idiot, I was using a much older version of OXCE, I downloaded the new one and it's working perfectly fine, thank you for your help and patience ohartenstein23!

2
40k / Re: 40k Bug/crashes/problem´s report
« on: April 19, 2020, 10:52:49 pm »
Thanks ohartenstein23, that got me past that screen. However now it's giving me a "Sprite .SPK not found" and crashing when I start the mission. If I don't equip the soldiers it loads in.
On a possibly related note, my character portraits seem broken, I don't see an image of a soldier, just the Left/Right hand and knee slots, and one of my Marines has a Chaos Sorceror background image. . . I've no idea what's going on here!

3
40k / Re: 40k Bug/crashes/problem´s report
« on: April 19, 2020, 07:28:42 pm »
Hi all, I've just downloaded the mod, I had an old version on an old laptop but thought it was time to get up to date. I've had two different crashes, one was a Sentinel weapon missing in the codex I think, and the other (which I can't get past but occurs every time) is the first mission pop up of a Terror Assault against a Guardsman outpost, crashes with it unable to find ICHURCH or TERRAIN/VOSS in my 5 attempts so far (4 Church and 1 Voss).
I tried wiping and redownloading the mod but no joy there. My Maps folder doesn't have an IChurch map in it, did I just goof and miss a whole download?

Logs below:
Church
Spoiler:
[19-04-2020_16-21-50]   [INFO]   Active mods:
[19-04-2020_16-21-50]   [INFO]   - 40k v024
[19-04-2020_16-21-50]   [INFO]   - Imperial Fists v1.0
[19-04-2020_16-21-50]   [INFO]   Loading rulesets...
[19-04-2020_16-21-52]   [INFO]   Loading fonts... Font.dat
[19-04-2020_16-21-58]   [INFO]   Data loaded successfully.
[19-04-2020_16-21-58]   [INFO]   Loading language...
[19-04-2020_16-21-58]   [INFO]   Language loaded successfully.
[19-04-2020_16-21-58]   [INFO]   OpenXcom started successfully!
[19-04-2020_16-21-58]   [INFO]   Using software scaling routine. For best results, try an OpenGL filter.
[19-04-2020_16-22-18]   [INFO]   MCD ICHURCH object 35 has 0 armor
[19-04-2020_16-22-18]   [FATAL]   A fatal error has occurred: invalid MCD file: TERRAIN/ICHURCH.MCD, check log file for more details.
[19-04-2020_16-22-18]   [FATAL]   0x46d5e0 OpenXcom::CrossPlatform::stackTrace(void*)
[19-04-2020_16-22-18]   [FATAL]   0x470eb0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[19-04-2020_16-22-18]   [FATAL]   0x40dac0 exceptionLogger()
[19-04-2020_16-22-18]   [FATAL]   0xa38f48 MPEGaction::MPEGaction()
[19-04-2020_16-22-18]   [FATAL]   0x4d6cd0 OpenXcom::BattlescapeGenerator::generateMap(std::vector<OpenXcom::MapScript*, std::allocator<OpenXcom::MapScript*> > const*)
[19-04-2020_16-22-18]   [FATAL]   0x4daf80 OpenXcom::BattlescapeGenerator::run()
[19-04-2020_16-22-18]   [FATAL]   0x7bc820 OpenXcom::ConfirmLandingState::btnYesClick(OpenXcom::Action*)
[19-04-2020_16-22-18]   [FATAL]   0x45d2c0 OpenXcom::InteractiveSurface::mouseClick(OpenXcom::Action*, OpenXcom::State*)
[19-04-2020_16-22-18]   [FATAL]   0x45d720 OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)
[19-04-2020_16-22-18]   [FATAL]   0x45e550 OpenXcom::State::handle(OpenXcom::Action*)
[19-04-2020_16-22-18]   [FATAL]   0x460440 OpenXcom::Game::run()
[19-04-2020_16-22-18]   [FATAL]   0x40dd60 SDL_main
[19-04-2020_16-22-18]   [FATAL]   0x87e090 console_main
[19-04-2020_16-22-18]   [FATAL]   ??
[19-04-2020_16-22-18]   [FATAL]   0x75ea6340 BaseThreadInitThunk
[19-04-2020_16-22-18]   [FATAL]   0x775c7a90 RtlGetAppContainerNamedObjectPath
[19-04-2020_16-22-18]   [FATAL]   0x775c7a90 RtlGetAppContainerNamedObjectPath
[19-04-2020_16-22-21]   [FATAL]   OpenXcom has crashed: invalid MCD file: TERRAIN/ICHURCH.MCD, check log file for more details.

Voss
Spoiler:
[19-04-2020_16-29-42]   [INFO]   Active mods:
[19-04-2020_16-29-42]   [INFO]   - 40k v024
[19-04-2020_16-29-42]   [INFO]   - Imperial Fists v1.0
[19-04-2020_16-29-42]   [INFO]   Loading rulesets...
[19-04-2020_16-29-45]   [INFO]   Loading fonts... Font.dat
[19-04-2020_16-29-50]   [INFO]   Data loaded successfully.
[19-04-2020_16-29-50]   [INFO]   Loading language...
[19-04-2020_16-29-50]   [INFO]   Language loaded successfully.
[19-04-2020_16-29-50]   [INFO]   OpenXcom started successfully!
[19-04-2020_16-29-50]   [INFO]   Using software scaling routine. For best results, try an OpenGL filter.
[19-04-2020_16-29-54]   [INFO]   Scanning standard mods in 'standard'...
[19-04-2020_16-29-54]   [INFO]   Scanning user mods in 'C:\Users\Primary.000\Documents\OpenXcom\mods'...
[19-04-2020_16-30-14]   [INFO]   Attempting to set display to 1920x1080x8...
[19-04-2020_16-30-14]   [INFO]   Display set to 1920x1080x8.
[19-04-2020_16-34-28]   [INFO]   MCD VOSS object 63 has 0 armor
[19-04-2020_16-34-28]   [FATAL]   A fatal error has occurred: invalid MCD file: TERRAIN/VOSS.MCD, check log file for more details.
[19-04-2020_16-34-28]   [FATAL]   0x46d5e0 OpenXcom::CrossPlatform::stackTrace(void*)
[19-04-2020_16-34-28]   [FATAL]   0x470eb0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[19-04-2020_16-34-28]   [FATAL]   0x40dac0 exceptionLogger()
[19-04-2020_16-34-28]   [FATAL]   0xa38f48 MPEGaction::MPEGaction()
[19-04-2020_16-34-28]   [FATAL]   0x4d6cd0 OpenXcom::BattlescapeGenerator::generateMap(std::vector<OpenXcom::MapScript*, std::allocator<OpenXcom::MapScript*> > const*)
[19-04-2020_16-34-28]   [FATAL]   0x4daf80 OpenXcom::BattlescapeGenerator::run()
[19-04-2020_16-34-28]   [FATAL]   0x7bc820 OpenXcom::ConfirmLandingState::btnYesClick(OpenXcom::Action*)
[19-04-2020_16-34-28]   [FATAL]   0x45d2c0 OpenXcom::InteractiveSurface::mouseClick(OpenXcom::Action*, OpenXcom::State*)
[19-04-2020_16-34-28]   [FATAL]   0x45d720 OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)
[19-04-2020_16-34-28]   [FATAL]   0x45e550 OpenXcom::State::handle(OpenXcom::Action*)
[19-04-2020_16-34-28]   [FATAL]   0x460440 OpenXcom::Game::run()
[19-04-2020_16-34-28]   [FATAL]   0x40dd60 SDL_main
[19-04-2020_16-34-28]   [FATAL]   0x87e090 console_main
[19-04-2020_16-34-28]   [FATAL]   ??
[19-04-2020_16-34-28]   [FATAL]   0x75ea6340 BaseThreadInitThunk
[19-04-2020_16-34-28]   [FATAL]   0x775c7a90 RtlGetAppContainerNamedObjectPath
[19-04-2020_16-34-28]   [FATAL]   0x775c7a90 RtlGetAppContainerNamedObjectPath
[19-04-2020_16-34-35]   [FATAL]   OpenXcom has crashed: invalid MCD file: TERRAIN/VOSS.MCD, check log file for more details.



Any help would be much appreciated!

Pages: [1]