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XPiratez / Re: Bugs & Crash Reports
« on: August 25, 2022, 09:04:18 pm »
I have been having issues with armor and wearable equipment not preventing environmental damage from hot or cold environments.
The in-game article states that it should only cause the 1HP dmg over 200% vulnerability to a specific temperature but I have noticed my units taking damage in scale armor (which has a base modifier to cold of 140% and even with a shawl and a towel she still takes damage)
The same appears to happen with other armors above 100% Damage modifiers. Tried and tested it with militia, scavenger, shepard, and a bunch of other armors and it is always the same result, each turn the unit takes 1HP damage as well as the other negative effects, no matter of equipped protective gear. Not sure if this is some issue on my end or if this can be replicated by others.
The in-game article states that it should only cause the 1HP dmg over 200% vulnerability to a specific temperature but I have noticed my units taking damage in scale armor (which has a base modifier to cold of 140% and even with a shawl and a towel she still takes damage)
The same appears to happen with other armors above 100% Damage modifiers. Tried and tested it with militia, scavenger, shepard, and a bunch of other armors and it is always the same result, each turn the unit takes 1HP damage as well as the other negative effects, no matter of equipped protective gear. Not sure if this is some issue on my end or if this can be replicated by others.