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The X-Com Files / Re: Xcom Files: Why so many UFOs?
« on: August 10, 2022, 04:28:07 pm »
So I think the data supports you in that the manors spawn too fast and too tough. Despite the manors supposedly only being punishment towards the end of 1998, if you haven't killed off the cults by August 1998, you're in for some hurt.
The teleporting reinforcements are a pain. If they got delayed to severals turns in like the farmer MiBs, maybe. I could go with that speed of reinforcement for the HQs, but since you have to play ball with manors a lot, that's a bit over the top, too.
All in all, manors are kinda like the Ninjas of cult mission progression.
I agree, i love the game and been playing it for years but these manors are currently killing me, I have around 20 according to my save game and 6 of them just in europe including one next to my main base and one manor and embassy in the same spot. Basicly the whole of europe is covered except spain and i dont have the planes / vehicles yet to assault them. I can only get close by either building a base next to it or using a public van but with 4 guys its a suicide mission because of the rapid waves of reinformcents.
Atleast maximizing the amount of reinforcements would give me a little bit of a chance against them