Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Wiper

Pages: [1]
1
Released Mods / Re: [SOUND] High Quality Sounds
« on: September 25, 2022, 01:33:18 pm »
StarMan
Comment this line in HQSounds_FinalModPack.rul
# - type: STR_TUNLUN_TERRORIST
    #deathSound: 68
    #deathSound: 10

2
Released Mods / Re: [SOUND] High Quality Sounds
« on: August 15, 2022, 08:40:29 pm »
Hi! Please fix HQSounds Final Mod Pack for latest version FMP and OXCE.

3
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: August 07, 2022, 08:06:39 pm »
playing latest version 3.0 fmp with this mod on oxc,without problem...only needed to edit one file in sound mod and edit translation file of mod a bit,because in fmp 3.0 changed name from Plasma Blaster to Plasma destroyer,this created a bit confilict between translation and sound mod. If you need i can send you edited file for sound mod to work properly with latest 3.0 fmp
Thanks bro, give me link to PM

4
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: August 07, 2022, 01:03:13 am »
Hi! Please fix HQSounds Final Mod Pack by Daedalus for latest version FMP and OXCE. Thanks :)
Spoiler:
[07-08-2022_00-06-49]   [INFO]   OpenXcom Version: Extended 7.6 (v2022-07-15)
[07-08-2022_00-06-49]   [INFO]   Platform: Android 21
[07-08-2022_00-06-49]   [INFO]   Data folder is: /storage/emulated/0/openxcom/
[07-08-2022_00-06-49]   [INFO]   Data search is:
[07-08-2022_00-06-49]   [INFO]   - /storage/emulated/0/openxcom/
[07-08-2022_00-06-49]   [INFO]   User folder is: /storage/emulated/0/openxcom/
[07-08-2022_00-06-49]   [INFO]   Config folder is: /storage/emulated/0/openxcom/
[07-08-2022_00-06-49]   [INFO]   Options loaded successfully.
[07-08-2022_00-06-49]   [INFO]   SDL initialized successfully.
[07-08-2022_00-06-49]   [INFO]   SDL_mixer initialized successfully.
[07-08-2022_00-06-49]   [INFO]   Attempted locale:
[07-08-2022_00-06-49]   [INFO]   Detected locale:
[07-08-2022_00-06-49]   [INFO]   Setting GL format to RGB565
[07-08-2022_00-06-49]   [INFO]   Current _baseWidth x _baseHeight: 2168x978
[07-08-2022_00-06-49]   [INFO]   Attempting to set display to 2168x978x32...
[07-08-2022_00-06-49]   [INFO]   Attempting to create a new window since we have none yet
[07-08-2022_00-06-49]   [INFO]   Created a window, size is: 2168x978
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Listing available rendering drivers:
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]  Number of drivers: 3
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]  Driver 0: opengles2
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]    Number of texture formats: 4
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 0: SDL_PIXELFORMAT_ARGB8888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 1: SDL_PIXELFORMAT_ABGR8888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 2: SDL_PIXELFORMAT_RGB888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 3: SDL_PIXELFORMAT_BGR888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]  Driver 1: opengles
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]    Number of texture formats: 1
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 0: SDL_PIXELFORMAT_ABGR8888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]  Driver 2: software
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]    Number of texture formats: 8
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 0: SDL_PIXELFORMAT_ARGB8888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 1: SDL_PIXELFORMAT_ABGR8888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 2: SDL_PIXELFORMAT_RGBA8888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 3: SDL_PIXELFORMAT_BGRA8888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 4: SDL_PIXELFORMAT_RGB888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 5: SDL_PIXELFORMAT_BGR888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 6: SDL_PIXELFORMAT_RGB565
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 7: SDL_PIXELFORMAT_RGB555
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Renderer created
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Created new SDLRenderer, using opengles2
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Current scaler is linear
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Texture pixel format set to SDL_PIXELFORMAT_ARGB8888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Texture resolution set to 2168x978
[07-08-2022_00-06-49]   [INFO]   Display set to 2168x978x32
[07-08-2022_00-06-49]   [INFO]   Pre-bar scales: _scaleX = 1, _scaleY = 1
[07-08-2022_00-06-49]   [INFO]   Scale (post-bar): scaleX = 1, scaleY = 1
[07-08-2022_00-06-49]   [INFO]   Black bars: top: 0, left: 0
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Output resolution: 2168x978
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Offset: 0x0
[07-08-2022_00-06-49]   [INFO]   Setting GL format to RGB565
[07-08-2022_00-06-49]   [INFO]   Current _baseWidth x _baseHeight: 640x400
[07-08-2022_00-06-49]   [INFO]   Attempting to set display to 2168x978x32...
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Old scale hint: linear, new scale hint: linear
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Texture resolution set to 640x400
[07-08-2022_00-06-49]   [INFO]   Display set to 2168x978x32
[07-08-2022_00-06-49]   [INFO]   Pre-bar scales: _scaleX = 3.3875, _scaleY = 2.445
[07-08-2022_00-06-49]   [INFO]   Scale (post-bar): scaleX = 2.445, scaleY = 2.445
[07-08-2022_00-06-49]   [INFO]   Black bars: top: 0, left: 302
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Output resolution: 1564x978
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Offset: 302x0
[07-08-2022_00-06-49]   [INFO]   SDL reports this number of touch devices present: 1
[07-08-2022_00-06-49]   [INFO]   Loading data...
[07-08-2022_00-06-49]   [INFO]   Scanning standard mods in '/storage/emulated/0/openxcom/'...
[07-08-2022_00-06-49]   [INFO]   Scanning user mods in '/storage/emulated/0/openxcom/'...
[07-08-2022_00-06-49]   [INFO]   Skipped scanning user mods in the data folder, because it's the same folder as the user folder.
[07-08-2022_00-06-50]   [INFO]   Active mods:
[07-08-2022_00-06-50]   [INFO]   - xcom1 v1.0
[07-08-2022_00-06-50]   [INFO]   Loading begins...
[07-08-2022_00-06-50]   [INFO]   Pre-loading rulesets...
[07-08-2022_00-06-50]   [INFO]   Loading vanilla resources...
[07-08-2022_00-06-51]   [INFO]   Loading rulesets...
[07-08-2022_00-06-51]   [INFO]   Loading rulesets done.
[07-08-2022_00-06-51]   [INFO]   Loading fonts... Font.dat
[07-08-2022_00-06-51]   [INFO]   Lazy loading: 1
[07-08-2022_00-06-51]   [INFO]   Loading custom palettes from ruleset...
[07-08-2022_00-06-51]   [INFO]   Making palette backups...
[07-08-2022_00-06-51]   [INFO]   After load.
[07-08-2022_00-06-51]   [INFO]   Loading ended.
[07-08-2022_00-06-51]   [INFO]   Data loaded successfully.
[07-08-2022_00-06-51]   [INFO]   Loading language...
[07-08-2022_00-06-51]   [INFO]   Language loaded successfully.
[07-08-2022_00-06-51]   [INFO]   OpenXcom started successfully!
[07-08-2022_00-06-51]   [INFO]   Setting GL format to RGB565
[07-08-2022_00-06-51]   [INFO]   Current _baseWidth x _baseHeight: 320x200
[07-08-2022_00-06-51]   [INFO]   Attempting to set display to 2168x978x32...
[07-08-2022_00-06-51]   [INFO]   [SDLRenderer] Old scale hint: linear, new scale hint: linear
[07-08-2022_00-06-51]   [INFO]   [SDLRenderer] Texture resolution set to 320x200
[07-08-2022_00-06-51]   [INFO]   Display set to 2168x978x32
[07-08-2022_00-06-51]   [INFO]   Pre-bar scales: _scaleX = 6.775, _scaleY = 4.89
[07-08-2022_00-06-51]   [INFO]   Scale (post-bar): scaleX = 4.89, scaleY = 4.89
[07-08-2022_00-06-51]   [INFO]   Black bars: top: 0, left: 302
[07-08-2022_00-06-51]   [INFO]   [SDLRenderer] Output resolution: 1564x978
[07-08-2022_00-06-51]   [INFO]   [SDLRenderer] Offset: 302x0
[07-08-2022_00-07-00]   [INFO]   Setting GL format to RGB565
[07-08-2022_00-07-00]   [INFO]   Current _baseWidth x _baseHeight: 640x400
[07-08-2022_00-07-00]   [INFO]   Attempting to set display to 2168x978x32...
[07-08-2022_00-07-00]   [INFO]   [SDLRenderer] Old scale hint: linear, new scale hint: linear
[07-08-2022_00-07-00]   [INFO]   [SDLRenderer] Texture resolution set to 640x400
[07-08-2022_00-07-00]   [INFO]   Display set to 2168x978x32
[07-08-2022_00-07-00]   [INFO]   Pre-bar scales: _scaleX = 3.3875, _scaleY = 2.445
[07-08-2022_00-07-00]   [INFO]   Scale (post-bar): scaleX = 2.445, scaleY = 2.445
[07-08-2022_00-07-00]   [INFO]   Black bars: top: 0, left: 302
[07-08-2022_00-07-00]   [INFO]   [SDLRenderer] Output resolution: 1564x978
[07-08-2022_00-07-00]   [INFO]   [SDLRenderer] Offset: 302x0
[07-08-2022_00-07-00]   [INFO]   SDL_mixer initialized successfully.
[07-08-2022_00-07-00]   [INFO]   Loading data...
[07-08-2022_00-07-01]   [INFO]   Scanning standard mods in '/storage/emulated/0/openxcom/'...
[07-08-2022_00-07-01]   [INFO]   Scanning user mods in '/storage/emulated/0/openxcom/'...
[07-08-2022_00-07-01]   [INFO]   Skipped scanning user mods in the data folder, because it's the same folder as the user folder.
[07-08-2022_00-07-03]   [INFO]   Active mods:
[07-08-2022_00-07-03]   [INFO]   - xcom1 v1.0
[07-08-2022_00-07-03]   [INFO]   - final-mod-pack v2.9
[07-08-2022_00-07-03]   [INFO]   - hqsoundsfmp v1.0
[07-08-2022_00-07-04]   [INFO]   Loading begins...
[07-08-2022_00-07-04]   [INFO]   Pre-loading rulesets...
[07-08-2022_00-07-04]   [INFO]   Loading vanilla resources...
[07-08-2022_00-07-05]   [INFO]   Loading rulesets...
[07-08-2022_00-07-06]   [INFO]   Loading rulesets done.
[07-08-2022_00-07-06]   [INFO]   Loading fonts... Font.dat
[07-08-2022_00-07-06]   [INFO]   Lazy loading: 1
[07-08-2022_00-07-07]   [INFO]   Loading custom palettes from ruleset...
[07-08-2022_00-07-07]   [INFO]   Making palette backups...
[07-08-2022_00-07-07]   [INFO]   After load.
[07-08-2022_00-07-07]   [INFO]   Supressed Error for 'STR_MIBTANK_TERRORIST': This unit has a corresponding item to recover, but still isn't recoverable. Reason: (the first 'corpseBattle' item of the unit's armor is marked with 'recover: false'). Consider marking the unit with 'liveAlien: ""'.
[07-08-2022_00-07-07]   [INFO]   Supressed Error for 'STR_MIB_PSI_OPS': This unit has a corresponding item to recover, but still isn't recoverable. Reason: (the first 'corpseBattle' item of the unit's armor is marked with 'recover: false'). Consider marking the unit with 'liveAlien: ""'.
[07-08-2022_00-07-07]   [ERROR]   During linking rulesets of units:
Error for 'STR_TUNLUN_TERRORIST': Unit is missing armor

[07-08-2022_00-07-07]   [INFO]   Found candidate method ID: 0x76392a6e50
[07-08-2022_00-07-07]   [INFO]   Returned to native code!

Pages: [1]