Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Vengos

Pages: [1] 2
1
XPiratez / Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« on: November 28, 2024, 11:43:03 pm »
The beginning of a Hybrid path looks illogical to me. "Take Me To Your Dealer" give you Sectoweed which you already have(since it is a requirement for this tech). Maybe it would be more logical to move the Sectoweed tech requirement to "Life Is Hybrid" tech instead or change it to Sectoweed plantation if Sectoweed too simple as requirement.
Sounds like an oversight due to spaghetti which is called research tree.

2
XPiratez / Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« on: November 25, 2024, 11:20:26 pm »
Here is new Xpedia for people who dont want to compile one. Put it in Dioxine_XPiratez folder to get pictures.

Bummed about removal of MAG ammo, really liked using it with machine guns.

3
XPiratez / Re: [MAIN] XPiratez - N9.7.7 21-Aug-2024 Second Coming
« on: September 15, 2024, 03:48:38 pm »
writefag the pompous, apples not for runts, and fewer people = more oxygen were all cringe.
small patch but good changes.
Disagree, they were fun to read.

4
XPiratez / Re: [MAIN] XPiratez - N9 1-Jul-2024 Second Coming
« on: July 03, 2024, 06:20:01 am »
Here is Xpedia updated for version N9.

5
XPiratez / Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« on: May 09, 2024, 01:00:10 am »

it's intended only for the intro? because cannot find neither in geoscape and battlescape jukebox


One of gudrun events and "no content" cutscene

6
I do agree that catgirl statwise just better than almost anyone and everyone, but we also need to take armour into consideration. I didnt look up difference between Gals and catgirls armour but i bet that it will make gals on par or even better than catgirls.

7
hey, first post here. Loving this mod, and have played it off and on for a few years now. Just got back again after a year or so hiatus.

Which leaves me to a question I gave up finding an answer for in the patch updates logs. Hoping you guys can answer. I used to rely heavily on getting a slave empire going but playing the latest version this entire strategy is buried behind needing to find the man with the golden suit in a mission, and interrogating him for the "Glamour". Him, being the only one seemingly that can unlock it. Is this intended as a nerf to the slavery "tactic", or have I just somehow corrupted my X-Piratez files to cause an tech tree issue here? Just recently started using the Brutal XCom files to change some AI behaviour, and figured that could be the reason for a corruption, but I haven't been able to find the answer on the interwebs otherwise just yet.
Build Mess Hall to research glamour itself.

8
I hate temple mission for different reason. If its some dense urban area usually 1 person hides anywhere but in temple and i have to spend 3-5 turns looking around.

9
XPiratez / Re: Tech tree wiki?
« on: January 07, 2024, 06:16:35 am »
There is a wiki https://xpedia.netlify.app/##HOME . Sadly its not up to date as of time of this post.
Also i compiled offline wiki its in this post https://openxcom.org/forum/index.php/topic,3626.msg159928.html#msg159928 .

10
And new xpedia in attachments till online one updates. For pictures put it into XPiratez folder (the one where .exe is)

11
XPiratez / Re: Re: [MAIN] XPiratez - N6 03-Oct-2023 Zany Cats
« on: October 30, 2023, 11:46:47 pm »
You should use the larger character for Big Boss to reflect the fact that Boss has gotten Bigger.
When Naked Snake became Big Boss he didnt get bigger.

12
XPiratez / Re: [MAIN] XPiratez - N6 03-Oct-2023 Zany Cats
« on: October 05, 2023, 01:25:04 am »
Here is new Xpedia in attachments.

13
XPiratez / Re: A thread for little questions
« on: September 22, 2023, 09:51:37 pm »

14
XPZ Strategy/Tactics / Re: The Newbie Guide
« on: June 22, 2023, 04:18:23 pm »
Additional bases are used to provide more facility space, while at the start of the game 1 base can have everything later on new facilities and larger facilities will mean that you won't be able to have everything you will need. They also can provide additional radar coverage, storage space, interceptor hangers, and teams to do missions. It's also not uncommon to specialise bases, you can fill a base out with just manufacturing facilities, of which there are a lot, money bases filled with plantations, storage bases with a lot of vaults ect...
As for when within a few months you should probably have a 2nd base up, I normally wait until I've maxed my brainers in the main base out and can build crew quarters and plantations before starting new bases.

It's a good idea to build new bases at the start of the month that way you have a guaranteed month at least to get them set up and defended before they'll get attacked.

So what for you build 2nd base in couple of month?

15
XPZ Strategy/Tactics / Re: The Newbie Guide
« on: June 22, 2023, 05:38:41 am »
I have no idea when and what for should i build new bases. Can someone explain appeal of additional bases ?

Pages: [1] 2