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« on: August 14, 2020, 12:34:59 am »
That's useful information, thank you.
Still, it is unclear to me what paradigm is used in X-Com Files: progression in stages in response to player activity only, progression at designated times, or perhaps a mixture? An example might help me explain what I mean:
If the player were to avoid researching any tech of any kind that "affects game progression," could the player theoretically play for a decade of in-game time without the game scenario moving forward? Just two guys in a car with pistols and tasers rounding up the occasional monster and cultist, racking up monthly cash the entire time?
Or . . .
Does the scenario advance at predetermined times? I'm not very familiar with the scenario so hypothetically, does Cult activity ramp up at a particular date like April 23rd 1998, and does the alien invasion inevitably occur on January 1st 1999? And if the player hasn't advanced his "game progression" sufficiently by these timestamps he simply gets trounced because he's still running around with Day-1 Pistols?
Or . . .
Is it a mixture wherein, say, Cult activity responds to player progression--ramping up as the player tries to destroy them--but the Alien invasion occurs like clockwork on January 1st 1999 irrespective of player's actions or progress?
Does this clarify my question a bit better?