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OXCE Suggestions Rejected / [Rejected] Complex economy in X-com
« on: April 01, 2020, 09:27:22 pm »
Rejection reason: this is beyond/outside the scope of OXCE
Is this relevant?
The economy should add more options for flexible customization of the game with cash resources. And as a bonus, additional options complicate your life.
Project: Economics X-com
Tasks of the Economy:
// Change the price "total per month"
// Change the price "random per month"
// Change in price "events:
fixed> + price; -price;
percentage> * x% ""
// Change the price for the "people" position separately
// Change the price for the position of the "machine" separate
// Price balance in the range: from Minimum price to Maximum price.
// The fall in the price of goods over time "in the absence of its procurement"
// Price increase when buying a product for a limited time
// Rising hiring prices with the deaths of Agents, + x%
// Price fall while saving Agents / month, --x%
// Increase in the price of the maintenance of Agents depending on the ranks, + x% / rank
// Increase in the price of hiring Engineers and Scientists from their existing number, + x% / person
// Payments to relatives for the deaths of Agents
// Compensation payments upon dismissal of people monthly salary
//Inputs:
//Starting price
//Current price
//The coefficient of price change when recalculating from the current price to the new price
//Output:
//New price
// minimum share price of the starting price (by default, a quarter = 25%)
// maximum price increase (by default four times = 400%)
I use Google translator, therefore I ask you to write easier, without untranslatable slang.
And if you have ideas to complement this or wishes, write.
As a result, we can draw up a well-written technical task.
I can hardly write this code on my own. But I can try to write at least something.
What is possible (if Meridian of course, in general, wants to do this) will help him reduce development time.
Is this relevant?
The economy should add more options for flexible customization of the game with cash resources. And as a bonus, additional options complicate your life.
Project: Economics X-com
Tasks of the Economy:
// Change the price "total per month"
// Change the price "random per month"
// Change in price "events:
fixed> + price; -price;
percentage> * x% ""
// Change the price for the "people" position separately
// Change the price for the position of the "machine" separate
// Price balance in the range: from Minimum price to Maximum price.
// The fall in the price of goods over time "in the absence of its procurement"
// Price increase when buying a product for a limited time
// Rising hiring prices with the deaths of Agents, + x%
// Price fall while saving Agents / month, --x%
// Increase in the price of the maintenance of Agents depending on the ranks, + x% / rank
// Increase in the price of hiring Engineers and Scientists from their existing number, + x% / person
// Payments to relatives for the deaths of Agents
// Compensation payments upon dismissal of people monthly salary
//Inputs:
//Starting price
//Current price
//The coefficient of price change when recalculating from the current price to the new price
//Output:
//New price
// minimum share price of the starting price (by default, a quarter = 25%)
// maximum price increase (by default four times = 400%)
I use Google translator, therefore I ask you to write easier, without untranslatable slang.
And if you have ideas to complement this or wishes, write.
As a result, we can draw up a well-written technical task.
I can hardly write this code on my own. But I can try to write at least something.
What is possible (if Meridian of course, in general, wants to do this) will help him reduce development time.