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Messages - Firestone

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: March 06, 2020, 04:55:01 am »
It came up with another research for plasma weapons after i did some the opposite way and now I can manufacture the ammo/weapon was weird how it did it tho.

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: March 05, 2020, 04:09:57 am »
Hello found a bug here been binge playing your mod-pack for 3 days straight. I finally unlocked the research for plasma weapons and clips.

Bug#1 Well I researched the clips FIRST then the plasma weapons SECOND and a message popped up when I finished the weapon saying I need to research the clip to manufacture, but I already researched the clip and now I cant manufacture plasma weapons and ammo cause no research option. This makes me really sad cause I worked really hard researching and capturing aliens to get to the end game. You should know you made the tech trees. Do you think you can make a fix cause its ruining the end game?

Complaint#1 Ok I like that you added new aliens but you need to make it where they drop loot = to the UFO value. Example: I just went 2 yes 2 months with no weapon/artifact drop mobs and I am pushing into the 3rd.. All insects and men in black missions non stop. The only thing of value on any size ship is power supply and navigation taking down a Large and dont even make a million in sales.
MiB missions pfft.. Look man Running 7 bases costs money $$$$$ When you take away the only source of the cash the player bankrupts. I had 30 million saved up and now I'm about to bankrupt cause I cant get any loot from ufo's.

I understand that it adds to the game but these no loot drop encounters should be limited to a week at most... It destroys the financial structure that holds the x-com project together. Oh and the MiB missions base/terror should be limited to 1 time per play through it was a nice easter egg but its not cute over and over again without pay.

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