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Messages - MeaslyTpod

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1
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.48)
« on: September 29, 2020, 02:25:19 pm »
I appreciate the new update, yay.

2
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.45)
« on: April 17, 2020, 03:08:45 am »
There is a plenty of possibilities.
You're totally right!
It seems I don't have access to acid/hook/sonic/biolab, have to check tech tree, thanks!

Wait, modders and players were complaining about moving base buildings? I totally heard this story wrong.
I was somewhat confused as ufopaedia mentions rearranging buildings yet the function is actually removed.

3
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.45)
« on: April 16, 2020, 03:54:07 pm »
Nord's constant effort to update this mod is always appreciated!

I finished researching gauss weapons, wonder what to do next...so this mod forces players to fight powerful enemies with less powerful weapons, right?
Then should I try enemy bases with gauss weapons?
I seriously need powerful weapons to deal with lobster people/tentaculats...

4
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.40)
« on: April 02, 2020, 02:36:29 am »
I just beat a barge with Aquatoid and acquired 4 M.C.Reader, hooray.

5
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.40)
« on: April 01, 2020, 01:34:09 am »
I finally found a medium ship with Aquatoid and successfully captured a navigator, yay, it's middle of September.
So the point is to challenge tough enemies with less powerful weapons like Khimtar Blackbox Mission?

Does anybody know where to farm M.C.Reader btw?
I only have 1 and am currently inside an alien barge, can't find others at all.
Mind Control isn't a big problem once you know who is susceptible to Mind Control, compared to the rarity of M.C.Reader/Navigator.

6
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.40)
« on: March 31, 2020, 04:02:42 pm »
Ok, thanks guys, I have to focus on battles rather than past failures...well thankfully I have 1 MCreader.
I already retreated from an artifact mission so try the next month that is October?
Somehow no MCreader was recovered from medium ships, I wonder where I got one, maybe from cruise/cargo ship.

7
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.40)
« on: March 31, 2020, 02:33:26 pm »
Erm... you can not acquire valuable results by avoiding complicate missions. It is a rule number 1. Equip explosives, smoke grenades and torpedo launchers, take vibro blades or at least hooks and go get some seafood. If  you will fear anything, invasion will not spare you.
I tried an artifact mission, where Shark guys negate direct hits from Gas Cannon...
and 6 of them wiped my whole squad inside Poseidon by throwing grenades, shooting Sonic Cannons during a turn.
Still can't find a navigator...all the medium ships I found are infested with Gill Men.

8
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.40)
« on: March 30, 2020, 04:09:45 pm »
It's September of the first year and still no navigator yet somehow no country dropped so far.
The problem is that just waiting for a navigator isn't that fun...storage is filled with various components, most available research topics are done, avoid communication site missions...

9
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.40)
« on: March 29, 2020, 09:25:14 am »
Yeap, Gauss Rifle is enough to beat shark people.
The real problem is how to gain access to Gauss weapons.
I still can't see a medium USO.

High explosive jet harpoon bolts? Because I like having a mini hydro-jet cannon HE but without the heavy weight. Also can we have heavy lasers and more human plasma weapons for surface use?
I personally want to suggest giving an incentive to interrogating alien technicians.
While Medics/Navigators/Engineers/Squad Leaders/Commanders grant access to valuable/indispensable technologies or info, Technicians simply reveal USO specs...

10
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.40)
« on: March 29, 2020, 12:36:59 am »
Hmm I rarely use aimed fire as my soldiers need TUs to return to cover.
Oh man, I seriously need a navigator why no medium UFO appears on radar...

11
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.40)
« on: March 28, 2020, 02:49:47 pm »
Getting live Navigator is pretty annoying sometimes. They're only present on Terror missions, middle or larger USO's.
It's August of the 1st year, and Gas Cannons don't work well against Tasoth at the communication site mission...mmmm.
So Alien Navigators aren't onboard small USOs? I didn't know that, might be in a dire situation, don't know what to do...
Well, I have 1 MC Reader and Moray/Poseidon/Turtle are available but the lack of more powerful weapons is critical.
It seems all I can do is to pray so that a medium USO comes to the vicinity of my HQ.

12
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.40)
« on: March 28, 2020, 03:13:10 am »
I've tried to play this three or four times but have given-up before the end of the first year because of the useless weapons, even on the easiest setting.  Lasers on the surface are ok, but underwater-wise we need better early weapons (and aquanauts that didn't go to the Stormtrooper School of Shooting).
Interrogating an alien navigator leads to Gauss Weapons, you can check tech tree viewer by pressing Q on geoscape.

13
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.40)
« on: March 28, 2020, 12:35:39 am »
Oh I really appreciate the new patch, hope didn't hurry you that much...well I had a cargo ship with 2 levels to rescue so you know.
Bughunt mode sounds a helpful feature, majority of missions end before 20 turns pass though.

I somehow can't find alien navigators yet and wonder where to find them.
It's already July of the 1st year, my soldiers seriously need more powerful weapons than Jet Harpoons to deal with deep sea horrors.

14
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.39)
« on: March 27, 2020, 10:16:45 am »
Poseidon - oh. "We had 6 bugs, 4 fixed, 5 left." Thanks, will fix.
I hope the next patch will come soon, don't want to hurry you but you know, x-com always needs more hands to defend HOLY TERRA.   ;)

15
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.39)
« on: March 26, 2020, 02:14:15 am »
On paper, Poseidon carries up to 18 units but in the battlescape somehow only 15 appear, help?
On this screenshot it appears 15 soldiers were onboard but in truth I brought 18 yet 3 of them disappeared as if they weren't onboard from the beginning...what?
I aborted the mission and realized the 3 missing soldiers ARE still onboard alive, scary.

It seems the last 3 of the passenger list disappear during the ground combat.
Maybe this has something to do with Poseidon map fix from 2.38, which I requested?
I suspect the deployment coordination hasn't been relocated accordingly after Poseidon itself was moved so 3 soldiers spawn in the wall of Poseidon's hull...

As of polyps - try something else than explosives.
Thanks guys, soooo jet harpoons seem to be powerless against Polyphs, I need to find more powerful weapons.

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