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Messages - Quark01

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1
Troubleshooting / Re: Alien base wall bug
« on: March 02, 2020, 10:41:02 am »
Hi, Meridian i have tried OXCE, works fine and there is no more flash. Thank you :) .

2
Troubleshooting / Re: Alien base wall bug
« on: February 27, 2020, 04:01:02 pm »
Hello, thanks for the reply :). I have already installed the patches. (found in the download / extra section of openxcom). I'm starting to think it's not game data problem, but an engine issue.
I took a screenshot of the problem and noticed that the change of palette is generalized to everything and is more visible in dark environments such as alien walls. Is this a desired effect? or a bug?

Note that the explosion flash expands into separate and independent environments.

3
Troubleshooting / Alien base wall bug
« on: February 26, 2020, 08:55:28 pm »
Hello to all. I have just found a little bug inside openxcom. The bug occurs in xcom 1 inside an alien base when I detonate something, the walls seem to flash for a second.
But not all walls, only those that reproduce an alien habitat (Ubase_01 and Ubase09). Is a known issue? I don't remember a similar effect in the original dos game.
I am currently using a recent build (openxcom_git_master_2020_02_16_2307) under windows 10 pro
My pc: ryzen 2700, mb: Gigabyte B450M DS3H with 16 giga ram and radeon rx 570

Nice game and great port to the modern pc. thx for all.  :)

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