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Messages - William

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1
XPiratez / Brave Piranha
« on: June 19, 2022, 03:50:04 pm »
Did you receive Piranha as a reward and thought you got junk again? Again an interceptor that you will not use? So much so that it's better to forget about it in total and be patient until you get something better? Maybe you again climbed into the game files to make Piranha something worthwhile?
Now it's all in the past!
I present to you a mod that makes Piranha a great interceptor in the early game, used in the middle and even needed in the late game. (XPiratez)

What do you get by installing this mod?

fuelMax: 1650 (650) This means increasing the range of your Piranhas. Let them swim all over the ocean!
damageMax: 250 (30) Piranha no longer gets destroyed after 1 hit, and can even withstand fighters, larger ships due to maneuverability.
speedMax: 3500 (2750) The Piranha swims faster, but not fast enough to catch up with everything in the game. (Balance)
accel: 6 (6)
avoidBonus: 35 (35)
hitBonus: 5 (5)
I thought to increase, but this is already enough. It's not imba, but an improvement.

weapons: 4 (2) Piranhas have many teeth. Why limit it in the number and size of teeth.

You can install all the weapons in the game on each of the weapon slots. Whether it's a 25mm cannon or a 120mm naval gun.
costRent: 2250 (22500) The content is reduced by 20 times. You can use a lot of Piranhas, because they always hunt in pride.

radarRange: 600 (300) The Piranha can hunt on its own without relying on the radar at the base.
radarChance: 100 (80) You can't hide from a Piranha while hunting.

And it's all free for you. So what are you waiting for?

Added mod here https://openxcom.mod.io/brave-piranha

3
Why?
Why do I need 64 units?
I am get bored if I must use more than 12 gals.
I don't force anyone to use the mod. You can use it if you think you want to use more than 12 units. Not necessarily all 64. You can use 18-25-30 and even more. The greater the difficulty, the more enemies in the amount. But you also have 12. This is not fair and not necessary. I want you to have a choice, only you decide how many units to use. You can also take more dogs, more vehicles with heavy weapons. and so on. No need to choose, just take as many warriors with you as you see fit.

4
It's time for the Great Sakura. (STR_SAKURABUS)

I decided to add more troops for the intermediate landing craft, but ended up making a Great Sakura.
What gives this mod?
I removed all unnecessary things to fit more units.
I increased their number to 64 from the shameful 12.
And the location is logical, the units look at the doors and are ready for battle. Previously, 2 units in the ship's cockpit looked forward. You always had to rotate them which resulted in losing 2 times per unit at 11,5,0 and 4 times at 12,4,0. But do I have extra time in combat? Why should I lose it? I say no you don't have to! Also, you don't have to be in a permanent frame! You are free to use as many units as you want!
Added armored doors that can protect you when the back door is open. (The ninja outpost turrets reached too far.)
Added more speed, acceleration, health, a larger tank so as not to worry about running out of fuel  and of course a new improved radar that will allow you to see ships with a high probability and range.
Now you have at your disposal 4 slots for any weapon that you have.
Yes, you can install any gun that you have. Never understood why it doesn't? Maybe I do not have the gun that I need, but there is another one?

GIVE FREEDOM!
How to get sakura for any codex?
It's simple
\XPiratez\user\mods\Piratez.rul  txt/notpad++/visualstudiocode (with special thing for openxcom)
Look  - name: STR_SAKURABUS_PROCUREMENT (111445) and change dependencies:
on
      - STR_CONTACT_CAR_THIEVES
      - STR_ALIEN_ALLOYS
      - STR_SHADOWS
For example

The transport has magic doors. You can get through them, but only if you believe!
1 lateral and can also be passed through the corners of the rear protective closet.

5
Have you looked at a lot of empty space and wondered why they don't use it?
You couldn't handle 12-18 units?
Maybe you want to change tactics? Tired of being special forces and want more massive attacks?
Maybe you just do not want such restrictions?
This mod is for you.
Now you can convert and parachute up to 36 units (or more if you edit) in 1 battle.
Mod for Ventura (One of type) for the red code in Piratez. You can ask me or do the same for other types of Ventura and ships in general.
All you need to do is change the soldiers/vehicles in rulset (Piratez.rul for example). And also add cells to SHIPNAME.MAP (VENTURA.MAP for example).
Different types of Ventura have their own map, but there is only 1 file. You can just copy all the code from me and use it for your Ventura/Ships IN ANY MOD. Deployment coordinate does not matter for different types of Ventura, that is, they are identical for each. But for others ships need different deployment. Last number mean place where will look your unit.
To avoid bugs, you should equip vehicles that occupy more than 1 cell (any tank) as firsts unit. It has also not been tested on story missions and many encounters. But you can always test it yourself.
Based on my mod, you will understand how to change the number of units and their landing. This why i post it here.

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