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XPiratez / Re: MLG 180 reaction fire
« on: March 06, 2017, 01:29:28 am »
I haven't played X-Piratez but I know this is very possible in vanilla, in the original as well (there are very few differences between OpenXCOM and X-COM). I know it sounds a bit like cheating, but it is a game after all and not all mods are professionally balanced. It's very easy to just go in and edit vision distance (though I'm not sure whether vision distance plays into reactions?).
For the knife, what I would do if you're willing to put the time into it is add another firemode to the knife called "backstab" that does massive damage and only use it based on the honor system. Up to you though. It would only take a couple minutes if you look at the gun melee packaged with OpenXcom (though if it's a knife, since it already has melee, you may have to actually add a fire mode with range 2 so diagonals work).
Technically speaking though your troops are capable of turning around and firing in a very similar way to how the aliens do, it's just that players very rarely leave their troops with a lot of time units and remaining time units factor largely into reactions (which is why it's such a big deal to throw a smoke grenade down the ramp on your first turn, because aliens have a basically 100% chance of reacting to your troops walking down it).
For the knife, what I would do if you're willing to put the time into it is add another firemode to the knife called "backstab" that does massive damage and only use it based on the honor system. Up to you though. It would only take a couple minutes if you look at the gun melee packaged with OpenXcom (though if it's a knife, since it already has melee, you may have to actually add a fire mode with range 2 so diagonals work).
Technically speaking though your troops are capable of turning around and firing in a very similar way to how the aliens do, it's just that players very rarely leave their troops with a lot of time units and remaining time units factor largely into reactions (which is why it's such a big deal to throw a smoke grenade down the ramp on your first turn, because aliens have a basically 100% chance of reacting to your troops walking down it).