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Programming / Re: DogfightState development
« on: November 05, 2012, 03:50:06 pm »
Thanks to radius75 I was able to fix everything.
@SupSuper: can I send a Pull Request now?
@SupSuper: can I send a Pull Request now?
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Yes, internally the game is all 320x200 and scaled in post, makes it a lot easier to manage. The only time you need to account for the real screen resolution is when doing advanced stuff like handling the mouse cursor position.
Geoscape buttons are enable if the dogfight window is openFixed.
[661cec6f3e395601...]
Does someone have save with four interceptors in Base? He necessary is to testsHaha, good one ;-). Fixed.
Edit
OK, I already have him
https://www.speedshare.org/download.php?id=4086F13A1
Yes, does it every timeAah, I know what's wrong! Thanks for this piece of information. Try the newest build.
Release. The game won't start if I run the Debug mode (not figured out why).
Anyhoo... I found this little gem:
_dogfights[0]._x = 80
_dogfights[0]._y = 304
_dogfights[1]._x = 80
_dogfights[1]._y = 0
Edit:
Could this be a scaling issue?
Edit 2:
Call me n00b, but where the frigg does _y get set? there's a _y(0) suffixed on the constructor, but I don't understand where it gets set?!